Kessel: Imperial Prison Facility
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RC-1290
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Schizo
Good news. The mapping is pretty much done. The only things left to do is to add some more mining equipment to the mines, add some conveyor belts to the spice packing room (I'll need to find some models), and maybe add some stuff to the chemical lab. Besides that it's pretty much done. Now I can go on and make the sides, set up the CPs, and work on the bot planning. I might also play around more with the lighting, but it's kind of a pain to get right, so I'm fine with how it is right now. Once that's done I can see if I can maybe do a campaign mission type thing. That's not a promise, but if I can figure it out, then I'm gonna do it.
Here's some screenies:
Infirmary:

Cell block:

Another shot of the cell block:

And, of course, my favorite part of the map, the mines:

Here's some screenies:
Infirmary:
Cell block:
Another shot of the cell block:
And, of course, my favorite part of the map, the mines:
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XxDepredationxX
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Schizo
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FOOLIS
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Schizo
*cough*HothtunnelsdecoratedwithSqueddieprops*cough*Epena wrote:Do I smell squeddie mines?
No. They're from Kamino. I took a small little bubble jar prop and scaled it up 500% to get it about the size of a real bacta tank. Looks pretty good, if I do say so myself.FOOLIS wrote:I like the bacta tanks in pic 1!
Are they in squeddies pack?
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Schizo
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Alpha
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JackSkratch
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XxDepredationxX
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Hebes24
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*thought of an amazing idea*
Wouldn't it be awesome if you made the mines like Astute made those doors on Manaan? Where the support beams can be blown up and that causes a small cave in! And then you just us e a handy fusion cutter to fix the thing, but still, causes an interesting twist in strategy. Sounds complicated, but a great way to go out. You would want to ask Astute how he made the units avoid closed doors if you want to try this idea...Good old Astute.
Anyways, one more thing that I finally figured out. This you probably don't want to do...I realized at last why the rooms look good....but not that good. The floor and ceiling doesn't have any depth! You have metal beams on the ceiling, but they're at the same height as the rest of the ceiling. You have holes in the floor, but they're just black textures-not actual holes. Sounds like a LOT of work to fix...but it just might be worth it.
You have time, right?
Wouldn't it be awesome if you made the mines like Astute made those doors on Manaan? Where the support beams can be blown up and that causes a small cave in! And then you just us e a handy fusion cutter to fix the thing, but still, causes an interesting twist in strategy. Sounds complicated, but a great way to go out. You would want to ask Astute how he made the units avoid closed doors if you want to try this idea...Good old Astute.
Anyways, one more thing that I finally figured out. This you probably don't want to do...I realized at last why the rooms look good....but not that good. The floor and ceiling doesn't have any depth! You have metal beams on the ceiling, but they're at the same height as the rest of the ceiling. You have holes in the floor, but they're just black textures-not actual holes. Sounds like a LOT of work to fix...but it just might be worth it.
You have time, right?
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Schizo
I was considering having collapsing tunnels and such that you can destroy, but of course it'd require quite a bit of work. Maybe I'll do it... depends. It'd require some scripting on my part, and animations. But then again I could probably do that. But I'd have to rearrange all the tunnels if I were to do that. Maybe I'll look into it. The tunnels are quite linear right now after all. Having multiple different routes and destroyable tunnels would certainly make things more interesting.
As for the more detailed ceilings and floors... I think it's a great idea. Of course, I'd need to find someone willing to cut those small holes out in the floor, and to make me a metal support beam type thing to put on the ceiling. I'd definitely love to have that. It's a great idea. Since right now the 2-D floors/ceilings just seem... plain.
As for the more detailed ceilings and floors... I think it's a great idea. Of course, I'd need to find someone willing to cut those small holes out in the floor, and to make me a metal support beam type thing to put on the ceiling. I'd definitely love to have that. It's a great idea. Since right now the 2-D floors/ceilings just seem... plain.
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kajong
