I am making a mod map called Ultimate Laser Tag and the obstacles in the map are the Tantive IV Engine Room Containers:
So I re-textured them and attached an odf that makes them have an omni-light coming from them. So I munge it to my original BF2 (meaning no zerted 1.3v patch installed) game and play it, and everything seems fine:
But then I put it in my other BF2 game with the 1.3 patch installed, and look at what happens:
For some reason the 1.3 patch can't read the light I attached to the odf. So I check the error logs from both BF2 games and they both have this line all over:
The object doesn't have this hardpoint but the original BF2 game seems to display it anyway. I've removed the line from the odf but the red hue doesn't show up in the 1.3 patch.
Does anybody have a solution?