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OnEnterRegion Troubles [Solved]

Posted: Wed Dec 28, 2011 3:55 pm
by fasty
Hey I've been trying to get this function on for my map and I can't seem to make it work. I have a region set in ZE called "jedibarrier" and I want it to deactivate some barriers I've put up, once the player walks into the region. For some reason it won't detect when you enter the region. I did everything all the tutorials on here said, and I've been using search for a few days now but nothing on here has worked. Here's my code:
Hidden/Spoiler:
OnEnterRegion(
function(region,character)
if IsCharacterHuman(character) then
DeactivateRegion("jedibarrier")

DisableBarriers("Barrier728")
DisableBarriers("Barrier729")
DisableBarriers("Barrier730")
DisableBarriers("Barrier731")
ShowMessageText("level.bou.jediattack", ATT)
end
end,
"jedibarrier"
)
ActivateRegion("jedibarrier")
I've tried using "player" instead of "character" but the same thing happens, I've tried using DeactivateRegion("jedibarrier")/ActivateRegion("jedibarrier") at different spots and I've tried using ReleaseEnterRegion(jedibarrier). I'm sure that the region is in the right layer, and I'm sure that I am entering the region as team 1 (ATT). But I am not sure why its not working. :cpu:

Re: OnEnterRegion Troubles

Posted: Wed Dec 28, 2011 5:01 pm
by [RDH]Zerted
Make the following changes and post the resulting debug log. Do a full clean too, just to be sure. The code is in ScriptPostLoad() correct?

Code: Select all

print('Before OnEnterRegion')
OnEnterRegion(
   function(region,character)
      print('In OnEnterRegion')
      if IsCharacterHuman(character) then
         DeactivateRegion("jedibarrier")

         DisableBarriers("Barrier728")
         DisableBarriers("Barrier729")
         DisableBarriers("Barrier730")
         DisableBarriers("Barrier731")
         ShowMessageText("level.bou.jediattack", ATT)
      end
      print('Leaving OnEnterRegion')
   end,
   "jedibarrier"
   )
print('After OnEnterRegion')
ActivateRegion("jedibarrier")
print('After region activation')

Re: OnEnterRegion Troubles

Posted: Wed Dec 28, 2011 5:21 pm
by fasty
Hidden/Spoiler:
Opened logfile BFront2.log 2011-12-28 1316
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 055D116C
The key, value is: blue 193
The key is mapluafile, the formated value is: BOU<A>_<B>
The key, value is: bSelected 1
The key, value is: green 35
The key, value is: era_g 1
The key, value is: mode_con_g 1
The key, value is: isModLevel 1
The key, value is: red 13
custom_printTable(): Returning
custom_printTable(): table: 055D672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: BOUg_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2076)
Weapon "cis_weap_hero_jangopistol" missing high res geometry "cis_1st_weap_inf_pistol"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\WeaponCannon.cpp(1272)
Weapon "cis_weap_wrist_dart" missing secondary ordnance "Poison_Dart_poison"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier rodian has geometry collision

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier rodian2 has geometry collision

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier rep_hero_bera has geometry collision

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier all_inf_aqualish has geometry collision

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier all_inf_bith_musiker_2 has geometry collision

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier all_inf_ithorianer has geometry collision

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier all_inf_wuher has geometry collision

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk jdi_demojedi in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\BOU\Data\_lvl_pc\SIDE\loc.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in DC:SIDE\loc.lvl

uf_updateClassIndex(): Added class: cis_inf_droideka

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_inf_droideka" (check the side's .req file)
uf_updateClassIndex(): Added class: bou_jango
uf_updateClassIndex(): Added class: tat_inf_jawa
uf_updateClassIndex(): Added class: all_inf_aqualish
uf_updateClassIndex(): Added class: all_inf_ithorianer
uf_updateClassIndex(): Added class: all_inf_wuher
uf_updateClassIndex(): Added class: des_inf_rodian2
uf_updateClassIndex(): Added class: all_inf_rifleman_fleet
uf_updateClassIndex(): Added class: tat_inf_tuskenhunter
uf_updateClassIndex(): Added class: tat_inf_tuskenraider
uf_updateClassIndex(): Added class: des_inf_rodian
uf_updateClassIndex(): Added class: dro_droid_jawadroid
uf_updateClassIndex(): Added class: all_inf_bith_musiker_2
uf_updateClassIndex(): Added class: jdi_demojedi

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "jdi_demojedi" (check the side's .req file)
uf_updateClassIndex(): Added class: dro_droid_Septoid
uf_updateClassIndex(): Added class: des_hero_aalya
uf_updateClassIndex(): Added class: all_droid_r2d2

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
Model "tat_inf_dewback" already loaded in ather level file

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: ccdbd33a

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: cddbd4cd

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: cadbd014

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: cbdbd1a7

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: c8dbccee

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: c9dbce81

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: c6dbc9c8

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: c7dbcb5b

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: c4dbc6a2

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: c5dbc835

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 0e104a47

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 0d1048b4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 10104d6d

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 0f104bda

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 0a1043fb

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 09104268

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 0c104721

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 0b10458e

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 06103daf

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 05103c1c

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7c08a8ac

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0977d4d9: trying to replace "tat2_bldg_medium1" with "tat2_bldg_medium10"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(3651)
Could not build EntityWalker

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=cffa5490: trying to replace "tat2_bldg_wall01" with "tat2_bldg_wall010"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=6f7eb1dd: trying to replace "tat2_bldg_wall_4m" with "tat2_bldg_wall_4m0"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0a36a4c9: trying to replace "tat2_bldg_dome1" with "tat2_bldg_dome10"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d0fa5623: trying to replace "tat2_bldg_wall01" with "tat2_bldg_wall011"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=4c27f1cc: trying to replace "tat2_bldg_small2" with "tat2_bldg_small20"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0777d1b3: trying to replace "tat2_bldg_medium1" with "tat2_bldg_medium12"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0677d020: trying to replace "tat2_bldg_medium1" with "tat2_bldg_medium13"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=de2f9367: trying to replace "tat2_bldg_small1" with "tat2_bldg_small10"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0bf28273: trying to replace "tat2_bldg_large1" with "tat2_bldg_large10"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=dd2f91d4: trying to replace "tat2_bldg_small1" with "tat2_bldg_small11"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=e02f968d: trying to replace "tat2_bldg_small1" with "tat2_bldg_small12"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9c8cb29f: trying to replace "tat2_bldg_tent1" with "tat2_bldg_tent10"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=163b34db: trying to replace "tat2_bldg_dome3" with "tat2_bldg_dome30"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=df2f94fa: trying to replace "tat2_bldg_small1" with "tat2_bldg_small13"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=4e27f4f2: trying to replace "tat2_bldg_small2" with "tat2_bldg_small22"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=6ce7b7d5: trying to replace "tat2_bldg_tower1" with "tat2_bldg_tower10"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=4f27f685: trying to replace "tat2_bldg_small2" with "tat2_bldg_small23"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0d77db25: trying to replace "tat2_bldg_medium1" with "tat2_bldg_medium14"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=1038ecd2: trying to replace "tat2_bldg_dome2" with "tat2_bldg_dome20"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=89238ffa: trying to replace "tat2_bldg_arch1" with "tat2_bldg_arch10"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=8a23918d: trying to replace "tat2_bldg_arch1" with "tat2_bldg_arch11"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=da2f8d1b: trying to replace "tat2_bldg_small1" with "tat2_bldg_small14"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=1138ee65: trying to replace "tat2_bldg_dome2" with "tat2_bldg_dome21"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9b8cb10c: trying to replace "tat2_bldg_tent1" with "tat2_bldg_tent11"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=87238cd4: trying to replace "tat2_bldg_arch1" with "tat2_bldg_arch12"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0cf759f8: trying to replace "tat2_bldg_gate" with "tat2_bldg_gate0"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d92f8b88: trying to replace "tat2_bldg_small1" with "tat2_bldg_small15"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9e8cb5c5: trying to replace "tat2_bldg_tent1" with "tat2_bldg_tent12"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=88238e67: trying to replace "tat2_bldg_arch1" with "tat2_bldg_arch13"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=dc2f9041: trying to replace "tat2_bldg_small1" with "tat2_bldg_small16"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=db2f8eae: trying to replace "tat2_bldg_small1" with "tat2_bldg_small17"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d62f86cf: trying to replace "tat2_bldg_small1" with "tat2_bldg_small18"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9d8cb432: trying to replace "tat2_bldg_tent1" with "tat2_bldg_tent13"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=edcf7762: trying to replace "tat2_bldg_shop1" with "tat2_bldg_shop10"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CommandPost.cpp(476)
Label "level.tat2.jawa_cp" not localized

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=7a392958: trying to replace "com_inv_col_8" with "com_inv_col_80"
Before OnEnterRegion
After OnEnterRegion
After region activation

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'des_weap_greedopistol' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'des_inf_rodian2' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'des_inf_rodian2' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'des_inf_rodian2' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'des_inf_rodian2' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'des_inf_rodian2' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'des_inf_rodian2' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'dro_droid_Septoid' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'des_inf_Noweapon' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'all_droid_r2d2' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'dro_droid_jawadroid' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'dro_droid_jawadroid' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'des_inf_rodian' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'des_inf_rodian' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'des_inf_rodian' with no low res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'dro_droid_Septoid' with no low res geometry!
In OnEnterRegion
Leaving OnEnterRegion
In OnEnterRegion
Leaving OnEnterRegion

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'cis_weap_wrist_dart' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'cis_weap_Rocket' is not localized for stats page
uf_updateClassIndex(): Added class: rep_hero_cloakedanakin

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: bad argument #1 to `SelectCharacterClass' (number expected, got nil)
stack traceback:
[C]: in function `SelectCharacterClass'
(none): in function <(none):63>

In OnEnterRegion
Leaving OnEnterRegion
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Energy(">=", 2.5);
In OnEnterRegion
Leaving OnEnterRegion


Edit: I found out what the problem was after messing around with it all day. I accidentally made a second region in ZE. >.< I hate ZE so much.