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Re: SWBF2 Glamour Shots the Third

Posted: Sat Nov 25, 2017 6:18 pm
by Marth8880
Sneak peek of a Visual Studio Code extension I started working on today. ;)

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Eventually I'll create a WIP thread for it, but for now you can follow the extension's progress HERE.

(I figured this was the most relevant thread for something like this - pls correct me if im wrong tho kthxbai)

Re: SWBF2 Glamour Shots the Third

Posted: Sun Nov 26, 2017 5:58 am
by Anakin
Nice, but i don't think there are many using VS for development. Specially the odf coding. I'd love to see a lua integration with all available functions,... Including the structure (readData, scriptCBDoFile) that include more functions

Re: SWBF2 Glamour Shots the Third

Posted: Sun Nov 26, 2017 6:04 am
by Marth8880
Anakin wrote:Nice, but i don't think there are many using VS for development. Specially the odf coding.
Hence why I'm building the extension in the first place, so more people will use it for that. ;)
Anakin wrote:I'd love to see a lua integration with all available functions,... Including the structure (readData, scriptCBDoFile) that include more functions
Yeah I'll probably look into adapting my Lua API into VSCode as well at some point.

Re: SWBF2 Glamour Shots the Third

Posted: Sun Nov 26, 2017 1:12 pm
by RevanSithLord
This will definitely come in handy for me especially, I think.

Re: SWBF2 Glamour Shots the Third

Posted: Tue Dec 12, 2017 10:50 am
by Anakin
Finished texture and modeling. Next i need to envelop and do some addons, such as the backpack things.

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helmet: self made,
backpack: self made,
body: TFU IC + SWRC + new parts from Leon0628 + some adjustments by me,
textures: self made

Re: SWBF2 Glamour Shots the Third

Posted: Tue Dec 19, 2017 1:03 pm
by CdtFox
Just dance game port to swbf 2 :P
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Never played this game actually, makes me think about a dance move :lol:

Re: SWBF2 Glamour Shots the Third

Posted: Thu Jan 04, 2018 2:04 pm
by RevanSithLord
Trees, crates, platforms, cargo shuttle, Citadel tower, etc. by Gogie.
U-wing Skydome model by Gogie.
New Rebels from Gogie's Scarif assets.
Weapons by Gistech (some units still use our Designated Days weapons, but very few).
AT-ACT by Gistech (can't see it, but it's there)
Stormtrooper by Icemember (I'm part of the DD team, though, so)
Some trees and bushes, landing pads, some "bunkers" by Icemember and DD team
Shoretrooper skin by CdtFox (models by DD team)
Deathtrooper skin by Delta-1035 (models by DD team)

I think that's all the credits. I just need to fix up the addme and perhaps I can release the map somewhere. It's a bit one sided due to the AT-ACT's (there are 4 of them), so I might increase the damage of the rocket launcher for the Rebels. Too bad you can't call in airstrikes. ;) This map is of a different quality than Gogie's maps, but I hope once released that it will be fun for people to play.
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Re: SWBF2 Glamour Shots the Third

Posted: Thu Jan 04, 2018 7:17 pm
by giftheck
Impressive, most impressive!

Re: SWBF2 Glamour Shots the Third

Posted: Sun Jan 07, 2018 11:00 am
by CdtFox
@RSL I've updated the shore troopers models made by Ice, I can send the newer version to you :D

Re: SWBF2 Glamour Shots the Third

Posted: Sun Jan 07, 2018 2:01 pm
by RevanSithLord
CdtFox wrote:@RSL I've updated the shore troopers models made by Ice, I can send the newer version to you :D
Right on! Send away if you'd like! :D Excellent. Thanks for the comments, guys. More pictures hopefully soon. ;)

Re: SWBF2 Glamour Shots the Third

Posted: Sun Jan 07, 2018 2:56 pm
by MissingTexture
CdtFox wrote:@RSL I've updated the shore troopers models made by Ice, I can send the newer version to you :D
Love to see what they look like :D

Re: SWBF2 Glamour Shots the Third

Posted: Tue Jan 09, 2018 3:17 pm
by CdtFox
@MissingTexture sure! :D

Okay here is my rework of El_Fabricio/the_legend' SWBF3 TIE Fighter. Credit to him for the port.

I made a new texture nearly from scratch and enabled correctly the specular along side the normal:
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Credit to SAS cancelled-game for the inspiration.

Re: SWBF2 Glamour Shots the Third

Posted: Tue Jan 09, 2018 9:07 pm
by SkinnyODST
CdtFox wrote:@MissingTexture sure! :D

Okay here is my rework of El_Fabricio/the_legend' SWBF3 TIE Fighter. Credit to him for the port.

I made a new texture nearly from scratch and enabled correctly the specular along side the normal:
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Credit to SAS cancelled-game for the inspiration.
It looks so intimidating in that second shot

Re: SWBF2 Glamour Shots the Third

Posted: Thu Jan 18, 2018 6:36 am
by giftheck
Just something I've been working on.
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Somebody suggested a scope attachment. I decided the A280C scope was the best fit. I also 'extended' the clip using the clip from the E-11. Somebody suggested I extend the stock but I did some testing and it just doesn't look good, nor is it physically possible - I don't think the 'stock' was actually meant to unfold.
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Re: SWBF2 Glamour Shots the Third

Posted: Thu Jan 18, 2018 11:24 am
by Delta-1035
Nice, a good variant would be the RC one, at least I'd want one like it!
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Re: SWBF2 Glamour Shots the Third

Posted: Fri Jan 19, 2018 5:48 pm
by Oceans14
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Always remember to freeze transforms before exporting... I'm crying

Re: SWBF2 Glamour Shots the Third

Posted: Sun Jan 28, 2018 11:20 am
by Anakin
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Re: SWBF2 Glamour Shots the Third

Posted: Sun Feb 18, 2018 5:34 am
by LitFam
[img]https://image_http://www.moddb.com/mods/star-wars-the-clone-wars4/images/clone-trooper#imagebox[/img]

Re: SWBF2 Glamour Shots the Third

Posted: Sun Feb 18, 2018 7:15 am
by giftheck
LitFam wrote:[img]https://image_http://www.moddb.com/mods/star-wars-the-clone-wars4/images/clone-trooper#imagebox[/img]
Can't see anything.

Re: SWBF2 Glamour Shots the Third

Posted: Tue Mar 20, 2018 2:25 pm
by Teancum
My first two models rigged, the Grand Inquisitor (Force Arena) and Prince Xizor (Empire at War, thus the lowrez)
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*EDIT*
And now Embo is done! Thanks to Kualan from the JKA community for permission!
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