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Posted: Thu Mar 16, 2006 7:17 pm
by mnl1121
tean, yeah i know suntax can't be good. what does it mean though.

RENDS, which part of the tree do u want?

EDIT: here is a pic of it without going into anything.

Image

does that help? or do u want something else, b/c i will GLADLY give any info to help solve this problem

Posted: Thu Mar 16, 2006 10:25 pm
by mnl1121
WOOT WOOT *Gets up and celebrate* WOOT WOOT!!!!!!! i fixed it i FIXED IT!!!!! (sorry for caps) im just sooooooooo happy right now.
ok i fixed it and this is how i did it.

First i CUT my data_HOV (HOV is modID) and PASTED to my desktop, then i went into visualmunge and created a new map called HOV with SAME explaination and SAME world name (obviously SAME ID too).
Second i then i munged it to create the actual playable map in my addon folder. (don't know if this step was necessary)
3rd i deleted the map from addon folder. (again don't know if this was neccessary)
4th i took the editlocalize batch file from the NEW data_HOV and replaced the NEW editlocalize with the OLD editlocalize in the OLD data_HOV.
5th i took the Localize folder from data_modid/common folder from the NEW data_HOV and replaced the NEW folder with the OLD folder in the OLD data_HOV.
6th i munged and NO ERRORS.

well no major errors. i still though have the mnl1121 killed [NULL]. i might not care about that though.


EDIT: i won't care about the mnl1121 killed [NULL] unless someone has a fix for it. Though that is how i screwed it up in the first place (trying to fix that). BUT since i now know how to fix it maybe i will try to fix it. don't really know

Posted: Fri Mar 17, 2006 2:55 pm
by Rends
one question: who is null? The 3rd fraction or one of the regular ones. If it´s the 3rd then you need to add them in the localize.
If it´s one of the regular sides(IMPs,REBs,clones, Droids) then there is still a bug in your data folder.

Posted: Fri Mar 17, 2006 3:55 pm
by mnl1121
no its the 3rd side. they are wampas. how do i add them in the localize. I tried doing it but thats how all this happened. Thankfully i got it working again

Posted: Fri Mar 17, 2006 4:03 pm
by Rends
Have a look how i setup my BountyHunter fraction under level/mapname.
You should do the same with your wampa fraction:

Image

Posted: Fri Mar 17, 2006 4:11 pm
by Penguin
got my tuskens to work, just a simple spelling mistake, lol

Posted: Fri Mar 17, 2006 9:19 pm
by mnl1121
RENDS im still a little confused. Let me explain what i think i have to do. then all u have to do is correct me where im wrong.

ok to start. Under level i add my map name (modID is called HOV)
Then under Level/HOV i add Local.
3rd under Local i add Wampa.
4th i add Locals (notice the "s") and under locals i add Wampas (again the "s").

munge and it should work. Is that ALL correct?