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Posted: Sun May 27, 2007 11:13 am
by CamandoMichael
Those zombies are so cool! I'm not so sure about the jawa because it could easily have its normal red cloak with blood instead of blue. But if strangeness it what you're going for, I'm freaked out by all of them! :) I like how someone has finally made a map(At least one that I know of.) with a kung-fu soldier like Rianna! I haven't downloaded the other zombie map because of many reasons, so how fast are the zombies? Do they trudge like most zombies or run like crazy?

Posted: Sun May 27, 2007 12:17 pm
by Droideka88
Victory my skins are alive!

And wow I had no idea my Jawa looked bad***.

What other map has zombies??

Posted: Sun May 27, 2007 1:25 pm
by phazon_elite
@Droideka - The zombies made their debut in my Mount Corona: Marshlands.

@Camando - The zombies don't realy trudge, their speeds are the same as their normal counterparts. Also, what's wrong with my Mount Corona? Lol.

Updates!

- IG-88 has a cool beam rifle. It's made up, since I'm tired of following realism (like in Kamino: Breakout)

- The Jawas (norma ones) now will fight the zombies rather than being maids and fixing turrets.

- Rianna's lightsaber is just the hilt, since she only had a knife-like weapon.

- I'm planning on making a trailer, but I've only got like the first fourth of it done.

Posted: Sun May 27, 2007 1:48 pm
by CamandoMichael
Okay, I'm a little disappointed that the zombies aren't slow and stupid or fast and furious like how they're usually portraid.

Would IG's beam weapon make blast marks, and if so, will they be a lot of little holes or a long line?

Well I was about to download it, but then I saw that you're making what looks like an even cooler map with zombies, and I just kept on putting off the extraction due to distractions.

Posted: Sun May 27, 2007 1:52 pm
by phazon_elite
Eventually, all weapons will have my scorchmark effects. As for the beam rifle, no. It has a series of small, sonic blaster-like waves when there's impact.

As for the zombies, they're aggressive enough, since they can really cut into your forces. I might edit their speed to be faster, but for now, they're hard to take down, and they just keep coming.

- EP-782

Posted: Sun May 27, 2007 2:42 pm
by CamandoMichael
If they're so tough, then perhaps it would be best to make them sluggish? What about their attacks? Will they be slowed down? I'm not complaining, I'm just checking how realistic the zombies will be.

Posted: Mon May 28, 2007 6:48 pm
by phazon_elite
Ok, I have finished my trailer!

http://www.youtube.com/watch?v=Rq9Equ_qwqE

If you want to download it for better quality (the one of YouTube is terrible at points):

http://files.filefront.com/Mos_Eisley_A ... einfo.html

- EP-782

Posted: Tue May 29, 2007 12:09 am
by XxDepredationxX
I'm stunned by the looks of the sky and the raining fires or whatever you called it. How about making a few buildings collapsing or an Acclamator falling for the sky. Pleaaaase.....

Posted: Tue May 29, 2007 12:51 am
by trainmaster611
The rain fire is just the standard rainfall affect seen on Kamino except that the rain impact effect has been replaced by the new blaster effect Phazon has made.

You need to establish rainshadows inside of the buildings.

Also, did I see that Twilek thing hold a pistol and a lightsaber simultaneously!? :shock:

It looked like she could shoot with the gun in her right hand and when she does the lightsaber attack, she uses both the lighsaber in her left hand AND the gun in her right hand as lightsabers. :o

What did you do? Make the lightsaber the secondary attack and the gun the primary? :|

Posted: Tue May 29, 2007 4:35 pm
by phazon_elite
No, ]v[ made the unit, so ask him, lol.

About the rainshadow, yeah. I have to add it, but ZE gets REALLY wierd whenever I load it. The graphics and visuals get so messed up, it's not even funny. I might be missing something, though...

The rainfall effect is actually tweaked. It's a combination of Kamino's and Mustafar's "rain".

I can't do much with the gun lightsaber thing, but the only time it seems as if she uses the gun as a lightsaber is when she does the dash attack, which I used quite a bit.

- EP-782

Posted: Tue May 29, 2007 6:11 pm
by Caleb1117
Hey, Phazon, I have a knife model that L-5-R made, if you want it.
Image

Posted: Tue May 29, 2007 7:17 pm
by phazon_elite
I already have that model, sorry.

I actually might consider using it...

- EP-782

Posted: Wed May 30, 2007 2:46 am
by Talibanman
Whoa, i truly like the skybox :D

Posted: Wed May 30, 2007 12:23 pm
by brokenshard_of_glass
I like anything that has anything to do with any undead creature

Posted: Wed May 30, 2007 1:57 pm
by Rekubot
Love the music, I didn't recognise it until about halfway through the trailer and then I was like "ohhhhhhh..." :P. The map itself looks great; I love the 'rain' :).

Re: WIP Mos Eisley: Apocalypse

Posted: Tue Apr 15, 2008 5:47 pm
by phazon_elite
First, I'd like to say that I'm sorry for the giant bump, but I've finally started working on this again after losing interest.

More things planned:

- Zombie Survival mode: Will be similar to Resident Evil, where ammo and health is limited. You can also get new weapons for a pending total of about 10-15 weapons. If I could get some LUA help, I may be able to turn it into a campaign-style map.

- A default score count of 300 in Hunt mode, where it's Zombies vs. Survivors. Survivors will be in the arena, with blockades and rubble (with a couple auto-turrets) to hold off the zombies for as long as possible. I might need generic human skins, unless I can pull together some random ingame faces.

- Hero Assault will showcase the units in my next map, the SBD Arena (tentative title). Each SBD has different abilities that make each one stand out from the rest.

- Some custom music. I'm not really sure what kind of music to use, though.

- The scorchmark has been working quite nicely lately. I'm looking into a way to make it fit on any surface, as it's still slightly buggy on anything that's not the ground.

- Having a boss fight of sorts. If I can get the Mos Eisley world working on my ZE, I can add an area with a boss spawn. Some ideas currently are Dann's giant wampa, a playable rancor (if one exists...), or maybe even something like a giant R2.

So the things I'll probably have done the soonest are the hunt mode and the zombie survival mode. Also, I might want to make a human zombie skin, so if anybody has one or has a suggestion, please let me know. Otherwise I have a few ideas of my own.

Re: WIP Mos Eisley: Apocalypse

Posted: Tue Apr 15, 2008 5:55 pm
by Grev
A boss could be a giant gammorean reskinned to be zombie ish! Good to see you working on this again!

Re: WIP Mos Eisley: Apocalypse

Posted: Tue Apr 15, 2008 6:11 pm
by {501st}Commander_Appo
Good to hear you're working on this Phazon (again) ,keep it up. :thumbs:

Re: WIP Mos Eisley: Apocalypse

Posted: Tue Apr 15, 2008 6:29 pm
by AlexSecura
:runaway: phazon is back.
Cool that you decided to work again on this map.Liked to play the first beta.
Before a long time i made a link @ my FF Account.
Here it is for them who dont played it:
http://files.filefront.com/Mos+Eisley+A ... einfo.html

Re: WIP Mos Eisley: Apocalypse

Posted: Tue Apr 15, 2008 6:30 pm
by {501st}Commander_Appo
Oh thank you so much Alex. :D