Posted: Sun Jan 21, 2007 5:17 am
ther screenies lokkin great! Some new skins would be great in this map! If you need some, lokk in the Glamour SKins Thread or something like that.
*Joins him* :Q____JackSkratch wrote:*drools uncontrollibly*
Theres a cheep way around this. Make damage attributes(sp?) in the .odf, The good thing about this is you can kill and engine effect if it gets enough damage.as a hover vehicle, I can't attach the thrust effects.
Code: Select all
DamageStartPercent = 100.0 //Starts on 100% health
DamageStopPercent = 0.0 //stops on 0% health
DamageEffect = "com_sfx_exhaust_xwing" //effect name
DamageEffectScale = "1.8"
DamageInheritVelocity = 1.00
DamageAttachPoint = "hp_engine_1"
DamageStartPercent = 100.0 //starts on 100% health
DamageStopPercent = 30.0 //stops on 30% as if the engine was to damaged to work
DamageEffect = "com_sfx_exhaust_xwing"
DamageEffectScale = "1.8"
DamageInheritVelocity = 1.00
DamageAttachPoint = "hp_engine_2"
DamageStartPercent = 30.0 //smoke starts on 30% from the dead engine
DamageStopPercent = 0.0 //ends on 0%
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.4
DamageInheritVelocity = 1.75
DamageAttachPoint = "hp_engine_2"