map crashing! plz help!
Posted: Fri Jul 28, 2006 12:48 pm
here's bf2log:
Opened logfile BFront2.log 2006-07-28 1233
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
mpgs_login Enter : not logged in
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
mpgs_login Enter : not logged in
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
Selection.string == ifs.gsprofile.all
Selection.string == ifs.gsprofile.all
Selection.string == ifs.gsprofile.all
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
refresh cancel
Selection.string == ifs.gsprofile.all
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly
Selection.string == ifs.gsprofile.all
Selection.string == ifs.gsprofile.all
Selection.string == ifs.gsprofile.all
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
refresh cancel
Selection.string == ifs.gsprofile.all
num, Selection = 1 table: 03CA494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie cor1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie cor1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly
this.CurButton = nil
cur_button = nil
this.CurButton = check_era2
cur_button = nil
this.CurButton = nil
cur_button = nil
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: SK1c_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=75f6ecad: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=0bd1b063: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship8"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=6ff6e33b: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct5"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d891e60d: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree23"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=db94295d: trying to replace "yav_prop_leaftree3" with "yav_prop_leaftree30"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=74f6eb1a: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=373cd83e: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=17d1c347: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fc29f1d4: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship14"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=73f6e987: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3a3cdcf7: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fa29eeae: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship12"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f829eb88: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=19d1c66d: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship6"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d691e2e7: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=70f6e4ce: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct6"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=71f6e661: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct7"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=15d1c021: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=18d1c4da: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship7"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=393cdb64: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=6ef6e1a8: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fb29f041: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship13"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fd29f367: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship15"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d591e154: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree20"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d791e47a: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree22"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=12d1bb68: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=14d1be8e: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=16d1c1b4: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship5"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3c3ce01d: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=0ad1aed0: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship9"
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_lower)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_lower)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_lower)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_lower)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_lower)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_lower)
Opened logfile BFront2.log 2006-07-28 1233
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
mpgs_login Enter : not logged in
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
mpgs_login Enter : not logged in
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
Selection.string == ifs.gsprofile.all
Selection.string == ifs.gsprofile.all
Selection.string == ifs.gsprofile.all
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
refresh cancel
Selection.string == ifs.gsprofile.all
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly
Selection.string == ifs.gsprofile.all
Selection.string == ifs.gsprofile.all
Selection.string == ifs.gsprofile.all
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
refresh cancel
Selection.string == ifs.gsprofile.all
num, Selection = 1 table: 03CA494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie cor1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie cor1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly
this.CurButton = nil
cur_button = nil
this.CurButton = check_era2
cur_button = nil
this.CurButton = nil
cur_button = nil
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: SK1c_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=75f6ecad: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=0bd1b063: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship8"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=6ff6e33b: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct5"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d891e60d: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree23"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=db94295d: trying to replace "yav_prop_leaftree3" with "yav_prop_leaftree30"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=74f6eb1a: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=373cd83e: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=17d1c347: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fc29f1d4: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship14"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=73f6e987: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3a3cdcf7: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fa29eeae: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship12"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f829eb88: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=19d1c66d: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship6"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d691e2e7: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=70f6e4ce: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct6"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=71f6e661: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct7"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=15d1c021: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=18d1c4da: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship7"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=393cdb64: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=6ef6e1a8: trying to replace "yav_bldg_aquaduct" with "yav_bldg_aquaduct4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fb29f041: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship13"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fd29f367: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship15"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d591e154: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree20"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d791e47a: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree22"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=12d1bb68: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=14d1be8e: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=16d1c1b4: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship5"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3c3ce01d: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=0ad1aed0: trying to replace "dag1_prop_destroyed_gunship" with "dag1_prop_destroyed_gunship9"
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_lower)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_lower)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_lower)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_lower)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_lower)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_upper)
Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_lower)