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Sword Fighting 2

Posted: Thu Jan 13, 2011 5:18 pm
by Bob
I decided to make a fantasy-medieval style map. It hasn't a real name yet, please post some ideas if you get some. And now:
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tha first wall is there :mrgreen:
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some outlook thingy
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there's also a walkway :mrgreen:
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wall from behind. looks weird, but i'm going to fix this
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the enemys spawn near the statue
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and here i'm going to add water and a death region

creds (please tell me if I forgot someone):
AQT - hoth mountain texture
Darth D.U.C.K. - Katanas, claws (msh), fixing the bf1 vibrolance, remapped stormtrooper
zombiesurvivalwikie.com - Katanas (tga)
Kinetos Impetus - Jedi mesh used for the evil crossbow guy & the imperial heavy repeater
CodaRez - sword of the evil guy
Deviss - converting the JKA Shadowtrooper (made by RavenSoft) & makin Bly's gogs an addon
Pandemic - lots of stuff
helmetless clone:
Acemastermind = Kitbashing the models together
Qdin/OOM-9 = Original Commander Cody model
NeoMarz = Clone Head
caleb1117 - Rohan shield
Labj - Senate Commando
Vyse - vibrosword
bamdur123 - converting the JKA cultist
icemember - recon trooper and ph1 airborne trooper model used for the good future units
razac920 - a handsome piece of LUA code
wazmol - quad rocket launcher
RogueKnight - DC-18 model

and of course all GT members for enduring my presence.




next goals:
active:
-find a name

passive:
-möp

please post some ideas and productive critisism :D

Re: Sword Fighting 2

Posted: Thu Jan 13, 2011 5:27 pm
by Sky_216
Looks pretty cool so far. Interested to see new sides....

Re: Sword Fighting 2

Posted: Thu Jan 13, 2011 5:32 pm
by Darth_Spiderpig
First off, a very nice start you have there, the wall looks awesome.

Onto constructive criticism, I don't think using the same texture for the trench you used for the mountains/hills doesn't look too realistic, especially if it goes from one part directly to the other.

Hope you can make a nice downtown, but don't overdo it, planning and AI behaviour would ruin most of tge fun. :P


As for a name, how's about Siege of <villagename>
Creative, huh?

Keep it up, you've got my attention now. :wink:

Re: Sword Fighting 2

Posted: Thu Jan 13, 2011 5:44 pm
by Bob
well, I'm one of this guys who can't model, so I have to reskin some clones, or someone kitbashes the vanguard helmet (or something like this) on a helmetless clone, or someone is bored and makes this
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I don't think using the same texture for the trench you used for the mountains/hills doesn't look too realistic, especially if it goes from one part directly to the other.
good idea
As for a name, how's about Siege of <villagename>
better than the name it has now, but i wanted to make an epic CITY like minas tirith, as I said: "the FIRST wall is there". so, after the downtown there will be a second wall and then the main city 8)

Re: Sword Fighting 2

Posted: Thu Jan 13, 2011 5:48 pm
by ForceMaster
Very cool!!! :thumbs: I like medieval wars.

May be you'll need make castles or similar.

Good work!.

Re: Sword Fighting 2

Posted: Thu Jan 13, 2011 9:12 pm
by Firefang
Looks promising

Re: Sword Fighting 2

Posted: Thu Jan 13, 2011 9:15 pm
by acryptozoo
looks good but its painfully open

Re: Sword Fighting 2

Posted: Fri Jan 14, 2011 9:13 am
by icemember
Interesting. I like the soldiers in the picture, well look good too se them ingame. Hmmm......

Re: Sword Fighting 2

Posted: Fri Jan 14, 2011 10:00 am
by commander501stappo
Looks promising, but I agree with acryptozoo, it's too open.

Re: Sword Fighting 2

Posted: Fri Jan 14, 2011 12:27 pm
by Anakin
looks great :thumbs:

name maybe Lords of the rings fun map

looks a bit like it

Re: Sword Fighting 2

Posted: Fri Jan 14, 2011 2:44 pm
by Delta-1035
Looks very good! :thumbs:

Re: Sword Fighting 2

Posted: Fri Jan 14, 2011 2:47 pm
by Lephenix
Yes , Very good start :thumbs: .

Re: Sword Fighting 2

Posted: Tue Jan 18, 2011 7:09 am
by Bob
UPDATE
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wall from behind (there is still a gap between wall with walkway and the decorative wall you can see here)
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retextured helmetless clone
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crossbow guy (really uses the dagger if the enemy comes to close)
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evil soldier (i know, bad pic)
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evil crossbower, same weapons
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water, but something goes wrong with its color. I've changed it in ZE, but nothing happens (i also manual cleaned)
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texture in the trench is now different from the mountain texture
credit list is updated, goal list too.

Re: Sword Fighting 2

Posted: Tue Jan 18, 2011 8:20 am
by acryptozoo
Bob wrote:
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water, but something goes wrong with its color. I've changed it in ZE, but nothing happens (i also manual cleaned)
try putting your water settings higher

also nice update units look great
... mabye put some trees/crates/other small props in the middle for cover :D

Re: Sword Fighting 2

Posted: Tue Jan 18, 2011 8:28 am
by Bob
acryptozoo wrote:try putting your water settings higher
what exactly do you mean? in ZE or some parameters in the .FX folder?

Re: Sword Fighting 2

Posted: Tue Jan 18, 2011 8:41 am
by acryptozoo
Bob wrote:
acryptozoo wrote:try putting your water settings higher
what exactly do you mean? in ZE or some parameters in the .FX folder?
under options ingame
had the exact same problem
medium or high should do it

Re: Sword Fighting 2

Posted: Tue Jan 18, 2011 3:12 pm
by Bob
It is on high the whole time. I checked medium and low, but the color stays the same.
Are there some special things with the Kashyyyk water?
EDIT
UPDATE
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the epic street to the 2nd wall
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the downtown
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2nd wall with experimental walkway
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and a dead guy surrounded by bad boys

Re: Sword Fighting 2

Posted: Tue Jan 18, 2011 3:28 pm
by [Padawan]Helkaan
It looks cool! However, you can se Caleb's crossbow, it has a wood texture ad it lokks more medieval-styled.

Re: Sword Fighting 2

Posted: Tue Jan 18, 2011 3:30 pm
by commander501stappo
Yeah, good work :)

Re: Sword Fighting 2

Posted: Tue Jan 18, 2011 3:40 pm
by Lephenix
Nice :thumbs: Especialy for helmetless clone skin 8)