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Making VO sounds into Weapon Sounds

Posted: Fri Jul 18, 2008 6:41 pm
by Sky_216
OK, I need a little help....

I'm making a custom Grievous for Culvar's Hypori map, and for his 'Rage' (ups attack) and 'Coordinate Strike' (ups defence). I want him to use his VO sounds ‘More! More! More!’ and ‘General Grievous is here!’, respectively. I’ve put them down as fire sounds in the ODF (see below), but it doesn’t do anything. Anyone know what I’m missing?

Rage ODF:
Hidden/Spoiler:
[WeaponClass]

ClassParent = "com_weap_inf_buff"

[Properties]
HUDTag = "hud_poison"
OrdnanceName = "cis_weap_inf_buff_defence_ord"
ReloadTime = "0"
ReticuleInAimingOnly = 0
EnergyDrain = 150.0


Firesound = "hero_grievous_spawn"
Coordinate Strike ODF
Hidden/Spoiler:
[WeaponClass]

ClassParent = "com_weap_inf_buff"

[Properties]
HUDTag = "hud_poison"
OrdnanceName = "cis_weap_inf_buff_damage_ord"
ReloadTime = "0"
ReticuleInAimingOnly = 0
EnergyDrain = 150.0


Firesound = "hero_grievous_KillingSpree4"

Re: Making VO sounds into Weapon Sounds

Posted: Fri Jul 18, 2008 7:14 pm
by Maveritchell
Pretty sure their soundstreamproperties aren't the same (as defined in the .snd file). It'd be like trying to use an _ord.odf file for an _exp.odf.