Realistic saber fighting? Multiple combos? [Solved]

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Realistic saber fighting? Multiple combos? [Solved]

Post by Commander_Cody771 »

1. Can you make the saber fighting system more realistic?
2. Can you have multiple combos for 1 saber?
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Teancum
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Re: Couple o' Questions

Post by Teancum »

1) if you're talking about a Jedi Academy style of fighting, then no. Saber locks, etc aren't coded into the game.

2) nope
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Re: Couple o' Questions

Post by Commander_Cody771 »

What are saber locks?
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Re: Couple o' Questions

Post by Teancum »

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Re: Couple o' Questions

Post by Commander_Cody771 »

What about auto parrying when I strike comes your way?
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Re: Couple o' Questions

Post by trainmaster611 »

1) If you mean controlling the exact motion of the lightsaber in-game without having it in game, thats not possible. The motion of the lightsaber (and the body) is defined by the combo files.
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Re: Couple o' Questions

Post by Commander_Cody771 »

Oh ok. is it possible to give your Jedi 2 lightsabers with different combos? :runaway:
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Re: Couple o' Questions

Post by Teancum »

Yeah, but they'd have to be set up as two different weapons. In-game it wouldn't be too different, you just change the primary weapon and it goes to the other combo. But you might have major problems when switching combos during the middle of an animation/attack. In fact, I'd expect it -- just to be safe.
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Re: Couple o' Questions

Post by Commander_Cody771 »

That is what I want, more than 1 combo.
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Re: Couple o' Questions

Post by Teancum »

So long as you don't go nuts with combos you'll be fine. What I mean is you've got a limited number of combos you can have in-game. So if you've got a hero with 3 combos he'll be fine in conquest. But if you have him in Hero Assault he'll crash the game unless you take out some characters that have custom combos, like Grievous. One way to get around that is to use existing combos. So if you have 3 primary weapons you could use something like Luke / Obiwan / Ki-Adi's combos.

Also, if you're munging custom animations be careful how many you put in. Again, this is only a problem in Hero Assault, but if you go over the memory limit you'll have issues. That's why Hero Assault maps in the Convo Pack that have Kit Fisto have fairly boring heroes combo-wise. I had to take out some heroes that have tons of animations to make him fit.

Hopefully that helps.
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Re: Couple o' Questions

Post by Commander_Cody771 »

OK ty Tean. Lock it up!
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