Model Division and Efficient Portaling
Posted: Mon Nov 26, 2007 11:08 pm
It has been quite a while since I've logged on to post, mainly because I've been busy with other stuff. I like the new site design, very nice.
Anyway, on topic, I've been working with gmax for a couple months now trying to rebuild one of my old swbf1 levels so I can export to XSI and then to swbf2. I just finished a couple days ago, with a high poly count of 65,000 polys. Getting it to XSI won't be a problem, but i'm concerned how I should divide up the level to get efficient portaling.
http://img525.imageshack.us/my.php?imag ... delis4.jpg
Just and example of what kind of divisions I'll have to make(dynamic shapes and structures). I've heard a few estimates from other modelers, and I've heard roughly 6-30 divisions. I would like a few more opinions, so does anyone have any warnings or advice before I start chopping this thing up?
Anyway, on topic, I've been working with gmax for a couple months now trying to rebuild one of my old swbf1 levels so I can export to XSI and then to swbf2. I just finished a couple days ago, with a high poly count of 65,000 polys. Getting it to XSI won't be a problem, but i'm concerned how I should divide up the level to get efficient portaling.
http://img525.imageshack.us/my.php?imag ... delis4.jpg
Just and example of what kind of divisions I'll have to make(dynamic shapes and structures). I've heard a few estimates from other modelers, and I've heard roughly 6-30 divisions. I would like a few more opinions, so does anyone have any warnings or advice before I start chopping this thing up?