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Self-Repaired Turrets [Solved]
Posted: Sat Mar 05, 2011 6:14 pm
by modmaster13
Hi I was playing Bespin platforms the other day and I saw the air turrets were "self-repaired." How could I do that in BF2?
Re: Self-Repaired Turrets
Posted: Sat Mar 05, 2011 6:16 pm
by DarthD.U.C.K.
im not sure, but i would try the "AddHealth" command.
Re: Self-Repaired Turrets
Posted: Sat Mar 05, 2011 8:27 pm
by Teancum
Betcha a great place to start would be to look at the turret odf.
Re: Self-Repaired Turrets
Posted: Sat Mar 05, 2011 11:36 pm
by modmaster13
Teancum wrote:Betcha a great place to start would be to look at the turret odf.
I did.

Re: Self-Repaired Turrets
Posted: Sun Mar 06, 2011 2:52 am
by AQT
Did you try what DarthD.U.C.K. suggested? The AddHealth parameter would make the turret gradually gain health points if you set it to a value much lower than the MaxHealth of the turret. Unless you are asking about turrets that only gain health gradually once after they are destroyed, like the stock ceiling-mounted turrets and sonic turrets on Geonosis, for example. That is done with the RespawnTime parameter. The value you give it is the number of seconds in which the turret will become fully rebuilt.
Re: Self-Repaired Turrets
Posted: Sun Mar 06, 2011 12:23 pm
by modmaster13
AQT wrote:Did you try what DarthD.U.C.K. suggested? The AddHealth parameter would make the turret gradually gain health points if you set it to a value much lower than the MaxHealth of the turret. Unless you are asking about turrets that only gain health gradually once after they are destroyed, like the stock ceiling-mounted turrets and sonic turrets on Geonosis, for example. That is done with the RespawnTime parameter. The value you give it is the number of seconds in which the turret will become fully rebuilt.
That's what its called! "RespawnTime!"