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Re: The MOD/MAP Idea thread

Posted: Tue May 17, 2011 4:23 pm
by Snork
RevanSithLord wrote:I dunno if this idea was posted, but a health 'grenade' would be cool. I've been having this awesome thought of banking a medkit off of a wall. Haha. I suppose that wouldn't be so hard. It'd look weird unless I could pull it off. I'm pretty sure this idea's been done before. It sounds really simple compared to the awesomeness I've seen.
Making a health grenade would be really easy, just put a negative damage value

Re: The MOD/MAP Idea thread

Posted: Tue May 17, 2011 4:33 pm
by sim-al2
Snork wrote:Making a health grenade would be really easy, just put a negative damage value

Nope, that would make an instant kill grenade (all damage values ≤0 = instant death). I think a negative damage multiplier would work (haven't tested that yet though).

Re: The MOD/MAP Idea thread

Posted: Tue May 17, 2011 10:47 pm
by CalvaryCptMike
Snork wrote:Using an item dispenser and automatic odf-made barriers to create a strategy map where you direct unit to an objective could be cool :)
I've just begun working on a project that's kind of similar to that :P .

Re: The MOD/MAP Idea thread

Posted: Sat May 21, 2011 8:22 am
by Snork
sim-al2 wrote:
Snork wrote:Making a health grenade would be really easy, just put a negative damage value

Nope, that would make an instant kill grenade (all damage values ≤0 = instant death). I think a negative damage multiplier would work (haven't tested that yet though).
oh, derp.

Re: The MOD/MAP Idea thread

Posted: Wed Jun 08, 2011 9:33 pm
by Starzwarz
My map idea is this -

It will be a fairly large map. It will have 2 villages, 1 very large city, and an Airfield. The only vehicles will be at the starting checkpoint, and at the Airfield. 1 team will start in the Large city ( Blue team ) . Then a smaller team will start at the other end at the farthest edge of the forest ( Red team ) . There will be several rivers, and bridges. All the rest will be forest...with a couple fields with ruined villages. The blue team will have 2 tanks, 8 Speed bikes, and 2 Tie fighters at their starting Checkpoint. The Red team will have 3 tanks, 10 Speed bikes, and 2 Republic gun ships. The Airport will have 2 Droid Vulture Bombers, 2 X-wings. There will be 6 check points through out the map. Both villages will have different style houses. The Main part of the City will be the same type of materiel. And the Suburb part will be a different type of material. The will be lots of roads connects most of the Check points, and city. The only way tanks will be able to get to city will be on roads. This will be a chance for ambush. Have different villages will create several large battles at the same time.

I like the Idea very much, tell me what you think.

I do not have the Experience to make this. But, I would love to see someone make this Map. PM me if you do, I'll help the best I can!

Re: The MOD/MAP Idea thread

Posted: Thu Jun 09, 2011 8:30 am
by Dakota
heres a crazy idea i got at sometime past 2 in the morning trying to sleep.

office wars, it would be a 3 story office with an elevator, cubicals (ahh cubicals), and breakable windows. if you break a window you can jump out of it and explore the city. the three different stories will include: Bottom Story: the computer room, it will be a whole bunch of computer towers like you see on the IBM commercails. Middle Story: the office area with cubicals, computers (that are breakable and explode), copyer machine in a little break room the copyer will be explodable. Top Story: it will be a floor with a whole bunch of hallways that connect a few rooms with doors on them, the doors will be breakable and if you break open a door that room will be dark and you will need a flashlight (i know fiodis[did i spell that right?] has one), the dark rooms would be good for ambush when you just turn off your light and then attack people.

now speaking of attacking here are some weapon ideas:
stapler: it would be like a pistol but it shoots staples and has limited ammo (ammo driods would be office desks, copier machines, and random ammo pickups that people drop)
Fist: basically a fist fighting combo weapon that can be used well
paperball: somewhat like the ewok rock, but well paper
paper airplace: almost like a throwable rocket
flash light: not a weapon of damage but it helps when you need to see

also the ammo pickups and other power ups would be custom, maybe a box of staples or paper for the ammo and for the health it would be coffee (along with the other powerups like defense, offense, and energy) also for the one that is both health and ammo just put a box of staples (or sheets of paper) with coffee on top of it. (the coffee can be either in a coffee cup or in one of the starbucks like containers)

also there are 3 modes
Office Chaos: office people vs other office people, basically the 2 teams are the same and they attack each other
Reveange of the robots: there will be evil computer people will wires for arms legs and body and a computer for a head that fire lightning from their hands (like the arccaster)
then there is the always overused...
Zombie Mode: it would be office people vs a horde of zombiesm the zombies will use claws for weapons and have two times the health of the people, now how would you like seeing that in one of the dark rooms on cp3 while you hide...

anyway thats my map idea with a whole bunch of custom modeling... too bad i can't model... yet

Re: The MOD/MAP Idea thread

Posted: Thu Jun 09, 2011 2:46 pm
by Starzwarz
Another Idea -

The Arc trooper training arena from TCW. Pretty self explanatory!

Re: The MOD/MAP Idea thread

Posted: Thu Jun 09, 2011 3:51 pm
by THEWULFMAN
Starzwarz wrote:Another Idea -

The Arc trooper training arena from TCW. Pretty self explanatory!

*coughs* too late *coughs*

Re: The MOD/MAP Idea thread

Posted: Thu Jun 09, 2011 4:23 pm
by Starzwarz
THEWULFMAN wrote:
Starzwarz wrote:Another Idea -

The Arc trooper training arena from TCW. Pretty self explanatory!

*coughs* too late *coughs*
Linkie please? Or PM? Thanks!

Re: The MOD/MAP Idea thread

Posted: Thu Jun 09, 2011 4:45 pm
by THEWULFMAN
Starzwarz wrote:
THEWULFMAN wrote:
Starzwarz wrote:Another Idea -

The Arc trooper training arena from TCW. Pretty self explanatory!

*coughs* too late *coughs*
Linkie please? Or PM? Thanks!

Its an unreleased map of mine. If someone else wants to make the Kamino Training arena, feel free.

Re: The MOD/MAP Idea thread

Posted: Thu Jun 09, 2011 6:44 pm
by Starzwarz
Ohh! Very cool! How did you simulate the 5 vs. 5?

Re: The MOD/MAP Idea thread

Posted: Thu Jun 09, 2011 8:35 pm
by acryptozoo
Starzwarz wrote:Ohh! Very cool! How did you simulate the 5 vs. 5?
you could just put 5 AI on a team and have only 1 spawn at a time

Re: The MOD/MAP Idea thread

Posted: Thu Jun 09, 2011 8:46 pm
by Starzwarz
Ok, Sorry didn't know if it as possible to do such things. I don't have the game yet :roll:

But, I'm planning my first map as we speak. Second map will be the Kamino Arc Training Arena, I will try to make it as close to the real version in TCW episode. Then, I plan making something I won't say. It will be a surprise. Will take awhile to make.

Re: The MOD/MAP Idea thread

Posted: Thu Jun 09, 2011 9:08 pm
by Eaol
-.-
Start simple.

Re: The MOD/MAP Idea thread

Posted: Thu Jun 09, 2011 9:57 pm
by Starzwarz
Trust me ;) I will. Those are for after I get the hang of things. I have a tester map just to test out idea and get the hang of the way things work.

Re: The MOD/MAP Idea thread

Posted: Fri Jun 10, 2011 2:06 am
by THEWULFMAN
Starzwarz wrote:Trust me ;) I will. Those are for after I get the hang of things. I have a tester map just to test out idea and get the hang of the way things work.

For the first months, dont work on anything you intend to release. That's what I did. From July to August 2010, I worked on many test maps, learning how to place object, add planning, hintnodes, vehicles, and loads of stuff. Then I began to skin, My first skin being a rebel in full camo, which I did release. Then I started Ryloth, which I intended to release. I also started my TCW mod at the same time, because as I was making Ryloth, I was making the early TCW sides. When I started the TCW mod officially, I just copy pasted my sides from ryloth to start with.


I am just telling you how I started modding, and giving you advice on how to start your modding career. Every person is different and thus there experience will vary.

Re: The MOD/MAP Idea thread

Posted: Fri Jun 10, 2011 6:17 pm
by Starzwarz
THEWULFMAN wrote:
Starzwarz wrote:Trust me ;) I will. Those are for after I get the hang of things. I have a tester map just to test out idea and get the hang of the way things work.

For the first months, dont work on anything you intend to release. That's what I did. From July to August 2010, I worked on many test maps, learning how to place object, add planning, hintnodes, vehicles, and loads of stuff. Then I began to skin, My first skin being a rebel in full camo, which I did release. Then I started Ryloth, which I intended to release. I also started my TCW mod at the same time, because as I was making Ryloth, I was making the early TCW sides. When I started the TCW mod officially, I just copy pasted my sides from ryloth to start with.


I am just telling you how I started modding, and giving you advice on how to start your modding career. Every person is different and thus there experience will vary.
Thanks Wulf!

I want to try and get 1 Map out before school starts back up! :x

Do you think my Large map idea is a good one. If it was done right?

Re: The MOD/MAP Idea thread

Posted: Fri Jun 10, 2011 6:33 pm
by Eaol
Anything can be a good idea if done right. But "Can you really pull it off?" is another question.

Re: The MOD/MAP Idea thread

Posted: Fri Jun 10, 2011 6:37 pm
by Starzwarz
Eaol wrote:Anything can be a good idea if done right. But "Can you really pull it off?" is another question.
Wise words! :bowdown: If you asked me can I really pull it off. My first answer would be no. But with your guy's help. Maybe. My First release map will be small.

Re: The MOD/MAP Idea thread

Posted: Sat Jun 11, 2011 7:27 pm
by acryptozoo
yeah i conc- agree Image
with THEWULFMAN when i first started mapping 2 long years ago (never got into sides) it was a stupid hoth map that got me into the basics (i wanted to do a huge coruscant map with huge sides, but that was impossible). then i started Kothlis which was very simple and i never released thant (unrelated issue), and now with the experience i got though that i moved on to my ideas for yavin and so on. but its best to build on your abilities in mapping start simple and move onto more complex stuff, and you'll be surprised what you can do.