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Re: Space Bothawui TCW
Posted: Wed Feb 24, 2010 7:40 am
by IronMan_MKII
@Revan-Shan:
I think it is good that you write ideas, but please, not so much complicated.
The map will otherwise never finish and I'm waiting on it already.
And I'm also responsible for the ideas.
JUST A JOKE.
@Spiderpig:
Very good work already!
Re: Space Bothawui TCW
Posted: Fri Feb 26, 2010 2:14 pm
by Captain Fordo
I still wonder how are the munificent going to be moving so the AT-TE will be behind them?
Re: Space Bothawui TCW
Posted: Fri Feb 26, 2010 3:53 pm
by Darth_Spiderpig
Captain Fordo wrote:I still wonder how are the munificent going to be moving
ZE animation ftw.
All Munificents (except the one with the hangar) will slowly engage the Venators, and the Venators will try and blast them to pieces, the AT-TEs falling in the Munificent's backs.

Re: Space Bothawui TCW
Posted: Fri Feb 26, 2010 10:33 pm
by Captain Fordo
Darth_Spiderpig wrote:Captain Fordo wrote:I still wonder how are the munificent going to be moving
ZE animation ftw.
All Munificents (except the one with the hangar) will slowly engage the Venators, and the Venators will try and blast them to pieces, the AT-TEs falling in the Munificent's backs.

How slow???
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 6:16 am
by Darth_Spiderpig
Slow enough to be destroyed before they pass the Venators.
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 8:03 am
by Lagomorphia
Can't you make them stop before they do that? Say if the AI count was really low so only the autoturrets were effective...
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 8:41 am
by Darth_Spiderpig
Lagomorphia wrote:Can't you make them stop before they do that?
No problem.
Soryy btw for no pics, but there is not much to show, only some at-tes in space, floating. Their asteroids floated away.

Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 9:07 am
by Lagomorphia
Can you make them go wherever you want using Zeroeditor animation? Say, when they get close enough to the Venators they form up into single file and pass between them? Or make one of the non-hangered Venators drift off into space when it takes too much damage?
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 9:16 am
by Darth_Spiderpig
Lagomorphia wrote:Or make one of the non-hangered Venators drift off into space when it takes too much damage?
Should be possible, I think.
Lagomorphia wrote:Can you make them go wherever you want using Zeroeditor animation?
Kinda.
Lagomorphia wrote:Say, when they get close enough to the Venators they form up into single file and pass between them?
Nah, they'll stop after the asteroid ring and blast the venators to scratch.
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 9:29 am
by Lagomorphia
Or make one of the non-hangered Venators drift off into space when it takes too much damage?
Should be possible, I think.
That would be pretty incredible if it worked.
Nah, they'll stop after the asteroid ring and blast the venators to scratch.
So have you got the massive dual cannons they have on the front working then?
Also, after this is released do you have any plans to release the assets for the Venator turbolasers?
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 9:36 am
by Darth_Spiderpig
Lagomorphia wrote:Also, after this is released do you have any plans to release the assets for the Venator turbolasers?
Never thought of that, because it isn't that difficult to do, but if you want so, I could release them.
To make one Venator got blow down (lol), I need to remove it's hangar...I'll think about that, okay?
Lagomorphia wrote:So have you got the massive dual cannons they have on the front working then?
No, these are no turrets, only parts of the model(s).
To make them shoot, someone needs to merge the two halfs of it and add firepoints.
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 9:45 am
by Lagomorphia
if you want so, I could release them.
It would be great if you did.
No, these are no turrets, only parts of the model(s).
To make them shoot, someone needs to merge the two halfs of it and add firepoints.
Why not just put an invisible turret in there?
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 9:47 am
by Darth_Spiderpig
Lagomorphia wrote:
Why not just put an invisible turret in there?
Because it would spin around.
Lagomorphia wrote:It would be great if you did.
So I will.

Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 9:56 am
by Lagomorphia
Because it would spin around.
Can't you lock it in position somehow? Like on the HAG or the Republic Artillery Gun?
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 5:05 pm
by Eggman
Lagomorphia wrote:Because it would spin around.
Can't you lock it in position somehow? Like on the HAG or the Republic Artillery Gun?
You should be able to adjust the rotation and aimer properties so the turret is pretty much limited to firing straight ahead.
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 5:34 pm
by Lagomorphia
So it's possible then.
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 6:28 pm
by Darth_Spiderpig
Indeed, it should be.
Re: Space Bothawui TCW
Posted: Sat Feb 27, 2010 6:36 pm
by Lagomorphia
You're going to do that then? Excellent.
Re: Space Bothawui TCW
Posted: Sun Feb 28, 2010 6:49 am
by Darth_Spiderpig
I will try.

Re: Space Bothawui TCW
Posted: Sun Feb 28, 2010 7:04 am
by Lagomorphia
There is no try...only Munificent front cannon awesomeness!
