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Posted: Sat Jul 22, 2006 4:05 pm
by Gangsta
I have made a video of the map for my clan,a couple of days ago.
The quality of it is a lil poor, but its cause of the upload page.
Maybe u like it:
http://www.ifilm.com/ifilmdetail/2754626

Posted: Sat Jul 22, 2006 6:39 pm
by Bac-Talan
Here's an idea, you could put more baddies in the dungion and make it run smoother if instead of giving them Cp's, you just put in ambush regions and script it like that.

Posted: Sat Jul 22, 2006 7:02 pm
by Hebes24
I also think that the unit count needs to go up just a little more, so you don't have to go looking for people.

Posted: Sat Jul 22, 2006 7:30 pm
by (GT)superfobio
The_Emperor wrote:
RevanSithLord wrote:lol yea, Skultullas freak me out. I remember when I played on my Zelda 64... they just sit there and dont move except for rotating round and round. O_o
Big skultulas occasionally used to scare the crap out of me though!
Just walking around in peace, and then WHAM! SKULTULA ON YOUR HEAD!

very cool map Vyse, especially love the Gohma larvas and the sounds :D
Gohma larvas :? where

Posted: Sat Jul 22, 2006 8:55 pm
by AlexSecura
Great Idea.Cool Secrets.Awesome Map. :shock: For me one of the Best Maps for BF-2.

Posted: Tue Jul 25, 2006 1:42 pm
by Fiminopter
WOW!!!! Awesome map!!!! The only problem I had was finding a way out after killing those spider things. It took me forever to find a way out.
I like your idea for having the Fairy places so that you can heal.

Posted: Tue Jul 25, 2006 2:00 pm
by firestrike
good work man ! :wink:


-Firestrike :atatpilot:

Posted: Tue Jul 25, 2006 3:36 pm
by The_Emperor
Gohma larvas :? where
The lil' spiders, based on queen Gohma, but they're small ones
http://www.zeldauniverse.net/wiki/index.php/Gohma_Larva

Makes no sense though, they only have 2 legs

Posted: Tue Jul 25, 2006 4:16 pm
by Moving_Target
The only way to get the spiders to work was to use thea ackly's animations and skeleton. Make sense now?

Posted: Tue Jul 25, 2006 4:52 pm
by (GT)superfobio
The_Emperor wrote:
Gohma larvas :? where
The lil' spiders, based on queen Gohma, but they're small ones
http://www.zeldauniverse.net/wiki/index.php/Gohma_Larva

Makes no sense though, they only have 2 legs
thats y i asked i didnt see 2 legs :P

Posted: Tue Jul 25, 2006 6:27 pm
by Vyse
Moving_Target wrote:The only way to get the spiders to work was to use thea ackly's animations and skeleton. Make sense now?
Err that's not how I did it. That would require me to know every name of the Acklays bones (which I could do with BConstructor) then make up new bone in XSI and a ton more work! :shock:

All I did was use the unit template beta and envelope every other leg to the Trooper's animation on opisite sides. ;) I know pretty clever! :P

Posted: Wed Jul 26, 2006 9:22 am
by Teancum
I just spent a really good chunk of time playing LOZ. I am even more impressed than I originally was! I haven't found the spider yet, but I did come across Shadow Link. Tough fight. I especially love the 'credits wall', if you will. Props for that. I might have to find a way to do that.

Posted: Wed Jul 26, 2006 5:59 pm
by Vyse
Teancum wrote:I just spent a really good chunk of time playing LOZ. I am even more impressed than I originally was! I haven't found the spider yet, but I did come across Shadow Link. Tough fight. I especially love the 'credits wall', if you will. Props for that. I might have to find a way to do that.
Thanks! You'll have to try the spiders out! (There is a hidden exit in the spider's lair if you defeat them)

To create the text I used the Create>Text>Planar Mesh tab under model in XSI. You can do 3d text aswell.

Glad ya enjoyed the map.

Posted: Wed Jul 26, 2006 9:10 pm
by SBF_Dann_Boeing
i found everything and beat it, it's a cool map but it's a little too open for my taste and there's less action going on outside than they're shoud be, but the shadow links and the spiders are cool, im still trying to figure out what those weird underground wells are tho, do they just give u health or something?

Posted: Wed Jul 26, 2006 9:19 pm
by (GT)superfobio
Thanks! You'll have to try the spiders out! (There is a hidden exit in the spider's lair if you defeat them)
when you do defeat them and go in the path you should add that sound from the games when you unlock a door blow up a wall etc. and i like killing shadow link from there :P[/quote]

Posted: Wed Jul 26, 2006 11:08 pm
by Teancum
Ah! Vyse! I got your "Fairy Well" fairy. Reskin the Geonosian wings, then slap em on Leia :lol: and make her a prop :D ... Now that I think about it though, I don't think you can specify a skeleton for a prop. She'd be all stretched out.

Posted: Wed Jul 26, 2006 11:10 pm
by RevanSithLord
Or... lol, I guess if it's possible, make the fairy with a recon droid model... as temporary, or how will that work? Lol. Just skin it to be very very bright lol I dont know. Just whatever is possible.

If it doesn't work out really, lol, Teancum's idea is more...better. :P My idea is sort of noobish. lol

Posted: Thu Jul 27, 2006 12:02 am
by EraOfDesann
My idea for the Fairy Fountains was to simply recolor the Felucia spores to pink and have'm float around in the wells.

Posted: Thu Jul 27, 2006 8:45 am
by RevanSithLord
Lol. That's actually an awesome idea right there. lol

Posted: Fri Jul 28, 2006 11:35 am
by Thrawn
Great job on the map, I'm a huge zelda fan and this map really earned the name of "Zelda" in it. The details like the fairy well, and dungeon were amazing. Im going to be playing this map for a long time.

One pronlem i found is when you damage the "Nulls" (spiders and shaddow links) if they kill you, or you run away, after a while theyll randomly die. Has any one else found this?