Wrist Flamethrower
Posted: Sun Dec 17, 2006 8:24 pm
I fixed up Jango Fett's wrist rocket to be a flamethrower but when I use the attack it looks like he's throwing a ball of fire xD. How can I fix this to be shot out of the wrist like in this picture.
ODF:
So what am I doing wrong?
ODF:
Code: Select all
[WeaponClass]
ClassParent = "com_weap_inf_wrist_rocket"
[Properties]
HUDTag = "hud_cis_wristrocket"
OrdnanceName = "cis_weap_hero_flamethrower_ord"
SniperScope = 1
ZoomFirstPerson = 1
ZoomMin = "3.0"
ZoomMax = "3.0"
ZoomRate = "0.0"
// to make it work - Mike Z
FireAnim = 1
InitialSalvoDelay = "0.46" // 14 frames
InstantPlayFireAnim = 1
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "cis_weap_inf_wrist_rocket_fire"
ReloadSound = "com_weap_inf_equip_lg"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"