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How do you put in an ATTE? [Solved]
Posted: Wed Jun 21, 2006 9:02 pm
by Xavious
how do you put them in a mod map? (from zeroedit)
RE: command walkers
Posted: Wed Jun 21, 2006 9:54 pm
by t551
They spawn at a vehicle spawn like any other vehicle. Just go into your lua's and make sure the command walker memory pool line is uncommented.
RE: command walkers
Posted: Thu Jun 22, 2006 2:10 pm
by Yocki
add the number of walkers on the lua:
eg.(to have 4 atte on the map 3 pairs of legs, NOTE:atat and spider walker 2 pairs of legs, and the atst and atrt have 1 pair of legs
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 4) -- 3x2 (3 pairs of legs)
and add the line under the memory pools
SetMemoryPoolSize ("CommandWalker", 2)
if you will have 2 command walker for your map
RE: command walkers
Posted: Thu Jun 22, 2006 7:48 pm
by Xavious
so i put an atte spawn in a cp contol region?
RE: command walkers
Posted: Thu Jun 22, 2006 8:12 pm
by Captain_Mazda
No, command walkers are mobile CPs.
RE: command walkers
Posted: Thu Jun 22, 2006 8:13 pm
by Xavious
then how do i put them in?
Posted: Thu Jun 22, 2006 8:24 pm
by sawyerdk9
Go into object mode, click browse. Go back so that you're in your main folder. Go into common. Go into odfs. Select the vehicle spawn. Place it somewhere then select it. Fill in the neccesary info. By default, to add the ATTE to the republic side, click down in the panel on the right side. Once you do that it will change. Then at the very top it will say something like REPATK or ATKREP. then type in rep_walk_atte.
RE: command walkers
Posted: Thu Jun 22, 2006 8:26 pm
by Yocki
just put the spawn objects on any place of the field, the only thing is that they wont explode if they aren't in a control region
RE: command walkers
Posted: Thu Jun 22, 2006 8:29 pm
by Captain_Mazda
Command walkers are exactly like other vehicles. There is just an extra two steps when commenting them in the LUAs. Same for command flyers.
RE: command walkers
Posted: Thu Jun 22, 2006 8:31 pm
by Xavious
what do i put in the control-region-whatever box?
Re: RE: command walkers
Posted: Tue Jun 27, 2006 9:33 am
by Xavious
Captain_Mazda wrote:Command walkers are exactly like other vehicles. There is just an extra two steps when commenting them in the LUAs. Same for command flyers.
but what are those two extra steps?
RE: Re: RE: command walkers
Posted: Tue Jun 27, 2006 10:05 am
by xwingguy
No control region needed because they aren't associated with a cp.
Command walkers are well...walkers and needed to be allocated like any other walker.
ClearWalkers()
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs) ATAT
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs) ATTE
RE: Re: RE: command walkers
Posted: Tue Jun 27, 2006 12:09 pm
by Xavious
so i put that stuff in the scripts and place the vehicle spawn and type rep_walk_atte in the rep atk box?
yes i think i got it.