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Posted: Sun Jun 11, 2006 5:59 pm
by L-5-R
Leave it to you oom to get cool things in game lol. It's nice to see you guys working together

.
OFF-TOPIC Im still here to help if i can or just to yell at (not literly lol) but not on xfire or msn due to spamige...think i'll get a new account and send it to a few of you guys so the spammers are foiled...lol
Posted: Sun Jun 11, 2006 6:11 pm
by OOM-9
Yea L-5-R I haven't seen heads or tails of you in like... forever
Send me the new account pahlease
~OOM-9
Posted: Sun Jun 11, 2006 6:54 pm
by minilogoguy18
you shouldnt have to cut down edges, all you have to do is when exporting to .xsi you just check the quads box or if its from mod tools and triangulates it automatically then you just do model>modify>polymesh>quadrangulate
Posted: Sun Jun 11, 2006 8:44 pm
by Squirrel7Hunter
when does this planned to be released?, I would be most glad to use it in my map before I release another version!
well done!!!

Posted: Sun Jun 11, 2006 9:03 pm
by OOM-9
as soon as he is properly debugged and such I turn him over to OGEB for his realism mod... he will then release it to the public as the models are being made for his mod, so he should have the chance to debue them
But as with all my work I will release everything to the public, otherwise what's the point?
~OOM-9
Posted: Mon Jun 12, 2006 12:13 am
by JabbaLovesLava
Off-Topic: L-5-R, maybe you could just block the spammers
On-Topic: Could we get a picture of cody from the front? He looks awsome...
Posted: Mon Jun 12, 2006 1:04 am
by Linus
Awesome work.

Posted: Mon Jun 12, 2006 3:01 am
by Qdin
Mini': please: you KEEP forgetting!!! XD the 4,2 version - which IS the version Mod Tools are running - can ONLY export as triangles! it's onlt in the
5.0 and newer that you can export and deselect the triangles.
if there were an easier way, we would've taken it
but right now I just have some problems with Majin and OOM; they can't decide what to do wit hthe Diet Dr. Pepper xD I've been spending a week now with the work there,but they keep saying different things - even though I can only say this about MajinRevan when he found a bug:
If Majin was the Debugger for SWBF2, we would never have any maps out
hillarious though to hear his explanations

but yet again; I cannot add the pelvis-mesh in the skeleton?? the problem right now is, that the hips can't get its vertices applied to the Pelvis - so now (I'll quote OOM-9 twice

):
"Cody's got a perfect Diet Dr. Pepper!

"
"Mmm... That's a nice clone butt!"
lmao - of course it was meant as a joke

I think.... >.> anyways!
does anyone of you know if it's even possible to weight the hip so they'll get attached to the pelvis?

Posted: Mon Jun 12, 2006 4:07 am
by OOM-9
Mmmmm bioengineer'd perfection....
Anyways, not a model update but...
Special thanks to Pvt.Parts for making this fx for Cody's unique jetpack.
~OOM-9
Posted: Mon Jun 12, 2006 4:32 am
by Qdin
Posted: Mon Jun 12, 2006 8:04 am
by Linus
Me =

...
Posted: Mon Jun 12, 2006 9:17 am
by The_Emperor
woow! WOW!

thats awesome man!
Posted: Mon Jun 12, 2006 2:51 pm
by PvtParts
Model looks great 00M. Cant wait for this.
Posted: Mon Jun 12, 2006 3:14 pm
by Squirrel7Hunter
OOM-9 wrote:Ok, Qdin has been working his butt off for me exporting and debugging Commander Cody. His first export was a jello man, but now I am pleased to say he is nearing a final and perfect export.
Here is a quick compairison from my Utapau map so you can see how close we are getting. Once Cody is exported right, Qdin will most likely be able to rapid fire export the rest of my clone models.
Give Qdin a round of aplause folks, it's miles from my raw XSI model.
~OOM-9
wow , thats is sweet! when do u plan on releasing this guy? I would like to use him in my Utapau Attack map, for my next version!
Posted: Mon Jun 12, 2006 4:29 pm
by The_Emperor
very very nice. Could you show a screen of him in the "spawningscreen" ( I want to see the front of him)?
Posted: Tue Jun 13, 2006 4:34 am
by Qdin
I've made about 3-4 people try out the different versions so I get many bug-reports
and
we will release it whenever it's done

Posted: Tue Jun 13, 2006 8:40 am
by sawyerdk9
About how long did this take you guys? Just wondering because it looks very well done. I'm looking forward to playing as him.
Posted: Tue Jun 13, 2006 3:12 pm
by OOM-9
Took me a couple weeks to reconstruct the clone model, then about a week to UV map it all, the another week to add the cody attachments and UV them, then I sent it to Qdin
He's has had it for about 2 weeks now.
~OOM-9
Posted: Tue Jun 13, 2006 5:27 pm
by kudos_eb
is he gonna be a hero or just replace the commander unit, and if so is it going to be unit count = 1??
Posted: Wed Jun 14, 2006 7:09 am
by Qdin
of course it will depend on the mapper...
