Door munged anim
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Lephenix
Door munged anim
hello , i finally got my old munged problem fixed ^^ , but i have a thing written in zenasset :
.*** WARNING: Animation <open> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
And the door is ingame but not animated so , how to fix that problem ?
.*** WARNING: Animation <open> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
And the door is ingame but not animated so , how to fix that problem ?
- DarthD.U.C.K.
- Master of the Force

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Re: Door munged anim
that wartning comes up when you create the anim with deafult xsi settings, it doesnt crash a map mor prevent the dor from working
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FragMe!
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Re: Door munged anim
Try putting a keyframe on the dummyroot.
This is assuming you have
a) an hp to trigger the door to open and it is specified correctly in the odf
b) and bone_root, bone_door_left or whatever etc and all those have keyframes.
if the bone_root doesn't have a keyframe the try giving it one before giving one to dummyroot.
This of course has to be done to all three msh's
This is assuming you have
a) an hp to trigger the door to open and it is specified correctly in the odf
b) and bone_root, bone_door_left or whatever etc and all those have keyframes.
if the bone_root doesn't have a keyframe the try giving it one before giving one to dummyroot.
This of course has to be done to all three msh's
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Lephenix
Re: Door munged anim
I have tryed that , and still same problem , and a new problem to add , the texture is lowrez ingame than in xsi .FragMe! wrote:Try putting a keyframe on the dummyroot.
This is assuming you have
a) an hp to trigger the door to open and it is specified correctly in the odf
b) and bone_root, bone_door_left or whatever etc and all those have keyframes.
if the bone_root doesn't have a keyframe the try giving it one before giving one to dummyroot.
This of course has to be done to all three msh's
Edit : this error come with all munged anims , the stock too !
Edit : never mind , found the error , had too many count , now it works and my units anims too
edit : wrong the door isn t anim isn t working
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FragMe!
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Re: Door munged anim
Okay try this then (part 2)
Merge all your door meshes into 1 mesh (including the non-moving parts), envelope that mesh. Weight the proper parts to the door bones and the non moving parts to the bone_root.
Export that, you should only have to do the model msh not the animation ones.
If for some reason that doesn't work PM me the files and I can see what is going on.
Merge all your door meshes into 1 mesh (including the non-moving parts), envelope that mesh. Weight the proper parts to the door bones and the non moving parts to the bone_root.
Export that, you should only have to do the model msh not the animation ones.
If for some reason that doesn't work PM me the files and I can see what is going on.
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Lephenix
Re: Door munged anim
Thanks but i don t understand the weight part
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FragMe!
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Re: Door munged anim
Select points on the model for one part of the door say the left side, (since you merged separtate objects you can select one point and just do Shift + to select all the other points of that part) go into the weight editor select the bone that that part of the door is to be weighted to and move the slider right above it to 100 that will weight all those points to that bone, do the same thing for the rest of the points.
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Lephenix
Re: Door munged anim
and how do i merge my door :S ?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
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Re: Door munged anim
create polymesh>merge
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Lephenix
Re: Door munged anim
don t works too :S
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Door munged anim
what doesnt work?
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Lephenix
Re: Door munged anim
Fragme exported for me , thanks ;D , but found my problem , didn t cheked the good thing on the third export
, now it works , i can works on my project ...
