Units Usable on Custom Map Cause Crash on Vanilla Map?
Posted: Thu Aug 19, 2021 4:52 pm
I've made custom maps before, and have been able to use units like Jawas, Gamorrean guards, Acklays, Ewoks, etc... as playable units by editing the XXXc_con.lua (or whatever gamemode/era I want).
After seeing this post: viewtopic.php?f=27&t=16616&p=287596#p287596
I started messing about with changing up the troops on the original maps for a bit of fun. I can do it with most units, however, the Gamorrean guards, Acklays, and Wampas specifically cause the game to crash when I load it up. All other troops work though (for example, I can have Ewoks vs Jawas on Dagobah).
Keep in mind, on custom maps, all units work, and do not cause a crash.
Does anyone know why this might be the case, and how I might go about fixing it (if possible)?
After seeing this post: viewtopic.php?f=27&t=16616&p=287596#p287596
I started messing about with changing up the troops on the original maps for a bit of fun. I can do it with most units, however, the Gamorrean guards, Acklays, and Wampas specifically cause the game to crash when I load it up. All other troops work though (for example, I can have Ewoks vs Jawas on Dagobah).
Keep in mind, on custom maps, all units work, and do not cause a crash.
Does anyone know why this might be the case, and how I might go about fixing it (if possible)?