Hey guys.
I'm sure that this question has been answered before, but a quick search didn't yield anything...
I'm placing assets in ZE and everything is all fine and dandy, but after a munge, no objects exist in game. The terrain cutters still cut the terrain, but there's nothing there besides that. (no collision)
My odfs are placed here: C:\BF2_ModTools\data_YDE\Common\odfs\subfolders (one for yav1, yav2 and ksh)
mshs here: C:\BF2_ModTools\data_YDE\Common\mshs
I'm placing the objects on the base layer.
What am I doing wrong?
Objects not showing up in game?
Moderator: Moderators
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Aman/Pinguin
- Jedi

- Posts: 1104
- Joined: Tue Jan 30, 2007 6:04 am
- Projects :: Inactive
- Location: Germany
Re: Objects not showing up in game?
Your objects don't get munged at all.
Put your odf and msh folder here:
C:\BF2_ModTools\data_YDE\Worlds\YDE
Files in C:\BF2_ModTools\data_YDE\Common need some req entries to get munged if I remember correctly.
Put your odf and msh folder here:
C:\BF2_ModTools\data_YDE\Worlds\YDE
Files in C:\BF2_ModTools\data_YDE\Common need some req entries to get munged if I remember correctly.
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Objects not showing up in game?
Thanks man. That worked. I knew it was just something stupid i wasn't doing right.
I've got one more question for you guys: is there any way to get trees to not show the leaves? In ZE they are leaf-less and that's the way I want them. Possible?
I've got one more question for you guys: is there any way to get trees to not show the leaves? In ZE they are leaf-less and that's the way I want them. Possible?
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Objects not showing up in game?
Are you using the yav_prop_leaftrees? If so try removing the attach to hardpoint things in the odf.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Objects not showing up in game?
Sure. Just reskin the leaves to be transparent. You may also need to hex the model.
Welcome back to modding, Epena.
Welcome back to modding, Epena.
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Objects not showing up in game?
Just looked at the trees with the viewer and it just has the branches no leafs they are added on via the odf so you should get what you are looking for by editing the odfs.
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Objects not showing up in game?
Thanks man! I just did a quick check of the odf file and I deleted some stuff that looked important.
One attempt trial and error success!
One attempt trial and error success!
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Objects not showing up in game?
Hmm, I'm getting some fatal errors now. I added a bunch of objects that Astute sent me and I added water. That's the only change.
Code: Select all
ERROR[PC_texturemunge world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Objects not showing up in game?
You've got bad textures (like the error says "must be in power-of-two dimensions" - 64*64, 128*128, 256*256, etc.). Those are responsible for the munge errors but I'm willing to bet your map isn't affected by those (the MAPx textures seem to be remnants that sit around but aren't used). If you're getting a crash ingame, then it's probably because of the water you just added.
