Game Crash [Solved]

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Kingpin
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Game Crash [Solved]

Post by Kingpin »

So I munged my map, and I can start to play on it. However, it crashes in about 1 minute. Here is my munge log:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

ERROR[PC_modelmunge world1\Bespin\Bespin\MSH\bes2_bldg_chamber_shaft.msh]:AddSegment(bes2_bldg_chamber_shaft:shadowvolume): shadow mesh edge 548 / 668 is invalid (edge next == twin == 549)
WARNING[PC_modelmunge world1\Bespin\Bespin\MSH\bes2_bldg_court2.msh]:bes2_bldg_court2 has 1503 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\Caleb's Model pack #3\msh\cave.msh]:cave has 1018 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\Caleb's Model pack #3\msh\matale_estate.msh]:matale_estate has 1537 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\calebs_assets_v2\Jawas\des_prop_jawa_lean.msh]:des_prop_jawa_lean has 1243 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\calebs_assets_v2\Jawas\des_prop_jawa_sit.msh]:des_prop_jawa_sit has 1294 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\CMP\msh\rep_inf_underhand_chaingun2.msh]:rep_inf_underhand_chaingun2 has 1212 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 747,773,779
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 627,709,661
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 561,535,542
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 561,542,576
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 541,578,546
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 357,361,360
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 329,357,356
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 333,335,329
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 312,331,301
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 221,252,220
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 191,189,214
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 220,219,206
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 194,213,206
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 626,610,616
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 339,301,331
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 220,206,213
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 312,310,321
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 535,511,542
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 813,800,801
ERROR[PC_modelmunge world1\CMP\msh\statue.msh]:_ReduceShadowMesh: edge->twin->next does not share vertex!
ERROR[PC_modelmunge world1\CMP\msh\statue.msh]:_ReduceShadowMesh: edge->twin->next does not share vertex!
ERROR[PC_modelmunge world1\CMP\msh\statue.msh]:_PC_WriteShadowVolume(statue): invalid edge list (edge[0].reserved != 0xFFFF)
WARNING[PC_modelmunge world1\COR\MSH\Cor1_bldg_Youngling_Room_inside.msh]:Cor1_bldg_Youngling_Room_inside has 2109 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\COR\MSH\Cor1_bldg_Youngling_Room_outside.msh]:Cor1_bldg_Youngling_Room_outside has 1383 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\COR\MSH\Cor_jedi_temple.msh]:Cor_jedi_temple has 3264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Containerplatform.msh]:Containerplatform has 1427 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Haus1.msh]:Haus1 has 1440 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Haus6.msh]:Haus6 has 1084 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Haus7.msh]:Haus7 has 1968 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\haus_bar.msh]:haus_bar has 1014 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_bldg_prefab1.msh]:dmi_bldg_prefab1 has 1751 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_bldg_prefab2.msh]:dmi_bldg_prefab2 has 1847 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_bldg_prefab3.msh]:dmi_bldg_prefab3 has 1990 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_bar_basic.msh]:dmi_prop_bar_basic has 2569 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_desk.msh]:dmi_prop_desk has 3604 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_office_sofa.msh]:dmi_prop_office_sofa has 1874 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_office_yucca.msh]:dmi_prop_office_yucca has 1246 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\HOT\msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\MUS\msh\mus1_prop_proto.msh]:mus1_prop_proto has 1137 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\POL\msh\Pol1_bldg_radar_screens.msh]:Pol1_bldg_radar_screens has 1726 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\RhenVar\MSH\rhn1_bldg_citadel_00.msh]:rhn1_bldg_citadel_00 has 1199 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\RhenVar\MSH\rhn1_bldg_common.msh]:rhn1_bldg_common has 1685 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
ERROR[PC_modelmunge world1\RhenVar\MSH\Rhn_bldg_ruin_Cathedral_entrence.msh]:AddSegment(Rhn_bldg_ruin_Cathedral_entrence:shadowvolume14): shadow mesh edge 178 / 314 is invalid (edge next == twin == 179)
WARNING[PC_modelmunge world1\TAC\msh\crp_prop_hexagon.msh]:crp_prop_hexagon has 1332 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_prop_CZ1droid_parts.msh]:tat3_prop_CZ1droid_parts has 1588 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,146,133
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 132,133,135
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,142,143
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 273,274,276
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,264,274
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,266,265
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 275,276,261
5 Errors 60 Warnings

ERROR[PC_texturemunge world1\Bespin\Bespin\world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\Bespin\Bespin\world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\Bespin\Bespin\world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\Bespin\Bespin\world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\RhenVar\World1\RhenVarX.tga]:TextureMunge(rhenvarx:66x66x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\RhenVar\World1\RhenVarX.tga]:TextureMunge(rhenvarx:66x66x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
12 Errors 0 Warnings

WARNING[terrainmunge world1\POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,56)
WARNING[terrainmunge world1\POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,64)
WARNING[terrainmunge world1\YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 3 Warnings

ERROR[worldmunge world1\COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket)ERROR[worldmunge world1\COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings

WARNING[pathplanningmunge world1\MUS\world1\mus1_conquest.PLN]:No dynamic arcs in group 3, moving group 8 to 3
WARNING[pathplanningmunge world1\MUS\world1\mus1_ctf.PLN]:No dynamic arcs in group 3, moving group 8 to 3
0 Errors 2 Warnings
Last edited by Kingpin on Mon Jan 06, 2014 11:24 am, edited 1 time in total.
JimmyAngler
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Projects :: Battlefront Halation
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Location: Area 51

Re: Game Crash

Post by JimmyAngler »

holy smokes that a lot of errors. :shock: Just start out by making your tga's a power of two:
Hidden/Spoiler:
ERROR[PC_texturemunge world1\Bespin\Bespin\world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\Bespin\Bespin\world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\Bespin\Bespin\world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\Bespin\Bespin\world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\RhenVar\World1\RhenVarX.tga]:TextureMunge(rhenvarx:66x66x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\RhenVar\World1\RhenVarX.tga]:TextureMunge(rhenvarx:66x66x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
12 Errors 0 Warnings
Then we will go on from there. :wink:
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Anakin
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Re: Game Crash

Post by Anakin »

First just say there is no shell.req in the shell folder. Just copie the stock one from the data folder, or ignore it. You won't need it, untill you are doing an shell mod or making custom era icons
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Kingpin
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Re: Game Crash

Post by Kingpin »

Silly me. I just had placed a lot of water on the map. (by a lot I mean enough to flood every single stock map)
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Anakin
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Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Game Crash

Post by Anakin »

i hope you have an arche :lol:
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