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Re: Battlefront Republic Commando

Posted: Sat Jun 23, 2012 12:40 pm
by ARCTroopaNate
You can find stock unit's stuff in your data_ABC/common/odfs

The file is com_inf_default.

The energybar line sets up how much energy you have, If I'm not mistaken you can change how much running uses in your units odfs, the parameters will also be in com_inf_default.

Re: Battlefront Republic Commando

Posted: Sat Jun 23, 2012 12:41 pm
by Locutus
Maybe it isn't a bad idea to look up some stuff by yourself instead of asking every tiny bit you're not sure about.
Hidden/Spoiler:
[quote="Anakin"]do you know the stock units speed and jump hight?[/quote]
You can easily find that out by taking a short look at your assets folder/common folder
No intention to sound rude, just saying it would probably save you and us some time.

Re: Battlefront Republic Commando

Posted: Sat Jun 23, 2012 1:17 pm
by Anakin
ok but i haven't found the default file ;)

Just tested the map. I think it's now good enought for beta.

What's not working now:
Droiddispenser
DarthMaul (have no idea why. Maybe someone of you have an idea. i loaded the stock Maul from cis.lvl (not dc)
Magnaguard ( have removed because the mod crashes with it. i think it's the same problem why maul doesn't work too)

i will take the first 4 beta tester

Re: Battlefront Republic Commando

Posted: Sat Jun 23, 2012 1:52 pm
by ARCTroopaNate
I'd like to beta please! :)

I can help you fix your problems, do you have an xfire? mine is arctroopanate.

Re: Battlefront Republic Commando

Posted: Sat Jun 23, 2012 1:54 pm
by AirspeedRedux
I'll beta, I have lots of free time to scrutinize things for small issues. Let me know!

Re: Battlefront Republic Commando

Posted: Sat Jun 23, 2012 4:04 pm
by Marth8880
I can beta test for you. :o I want to help make this mod great.

Re: Battlefront Republic Commando

Posted: Sat Jun 23, 2012 10:28 pm
by ARCTroopaNate
Got the PM, been playing, gonna send you an in-depth report but here are some basics.

Pros
Great skins and effects
New sounds
New animations

Cons
Balance, Balance, Balance!
Polish, polish, polish!
(Localizations and weapon icons are largely missing, making it very hard to tell what a weapon does, until I try it.)

Overall it's good, it just needs some work. 7/10 right now, if you fix some of the stuff, this mod has the potential to be a 10! (I'll send the PM later tonight after playing it some more)

Re: Battlefront Republic Commando

Posted: Sun Jun 24, 2012 5:33 am
by Anakin
Report.

POLISH
Localizations are totally absent for both the CIS and Republic, things were not localized, and for some of them, I could not tell what they did because of their missing names, also some weapons did not have icons, and the lack of both does not look very pretty, which is sad because the rest of your mod looks great.

BALANCE
The Republic is grossly overpowered, they have shields and the CIS does not. I'd give the CIS more AI and reinforcements to counter the Republic.

Inter-class balance is also lacking for both teams, the Heavy, Sniper and Engineer have most of the weapons of the rifleman, and more, there is NO reason to ever play as the rifleman, I would take away the rifles from the other classes or give the rifleman another weapon (perhaps a Bowcaster or ACP Array Gun or ACP Repeater)

The last two Republic classes are insanely Over-powered. They each have a rifle, grenade launcher and sniper, AND they don't require ANY points to unlock. Again, why would I ever play as any of the first four classes when I could play as the 5th or 6th who have better weapons all around. Also, the 5th and 6th Republic classes are redundant, they are practically the same.

The heroes don't make any sense, I would suggest a Republic Commando (Perhaps RC-1138 "Boss" for the Republic) and maybe General Grievous for the CIS. Maul has been out of action for over 10 years!

The mod looks nice, and it adds alot of great content, there are still some big issues though (Also you should fix the crashing, remove Maul, and the Droid Dispenser should be fixed.) balance is a huge issue, so is polish. I would strongly recommend putting alot more work into this mod, and sending out another private beta in another 5 weeks or so. It's good so far, but still needs improvement. 6/10 maybe now, but potential to be a great 10! Keep up the good work! :thumbs: ~Nate


about your comments:
The localization is the last i do. first i want the mod to run. But the Rep i think allready have all localizations.
HUD Icons i haven't done jet because i don't know how. i need to read the tut first.

Yes i know the Rep is much stronger. But if you play as the CIS you can win too. i allready gave the CIS 300 reinforcments, but than there were a crash. i removed, but this wasn't the error. so i haven't add the reinforcements again.

Of cause i will give the points again to the sides. but to test them it's not good if you need to make some points first.

The RCs have all weapons. so i gave the last two both. Maul is crashing i know, but i don't know why. The Droid dispenser i did yesterday, and it doesn't work. So i added a local side, and the map crashes. But to release the first beta i need a mod that not crashes. i removed the loacal sides and the Dispenser is still there.

TO the overpower:

The SKD is very very strong. the Droid dispenser will give more local reinforcements to the CIS. Also i want a Magnagaurd with Saber, so it's more difficult. and the Autoturret should get an Missile launcher, but i have no msh for this now.

thanks very much to you.

==EDIT==
I know now. i think i made much of the localizations only for german now
=======
Marth8880 wrote:I can beta test for you. :o I want to help make this mod great.
i'll send you the link

Re: Battlefront Republic Commando

Posted: Sun Jun 24, 2012 11:37 am
by ARCTroopaNate
Balance and gameplay should come before canonocity, I'm aware that RCs used all weapons, but if you're going to do it like this you might as well remove the first 4 classes because there is no point in playing as them. Why would I play as a rifleman when I can play as a Speeder-bike-dispensing, shielded-deployable-shield-generators-too-auto-turrets-multiple-grenades-rifleman-grenadier-sniper-with-no-points-to-unlock.

Balance and gameplay should always come before canon, no one will play your mod if it's not fun to play.

Re: Battlefront Republic Commando

Posted: Thu Jun 28, 2012 1:41 pm
by Anakin
so the points are removed for testing them ;) i tought about 15 and 20 points.

I added the missing CIS localisations, and also the missing english ones for the rep.
Than tryed to do the HUD icons, but the game crashes when trying to add a custom ingame.

can someone explain me how to do this? normaly i understand the tutorials better, when someon explain it to me.

after this i'll add a custom zoom. than the RC HUD.
Than i'll do the Droid dispenser.
So and than i'll fix the Darth Maul bug and hope that this will fix the Magnaguard bug too. if not will this be my next point.

I'll add the Roket autoturret as soon as possible, but sky_216 hasn't read my message jet and so i don't have the msh. if someone can upload for me it would be gread. Also i'm looking for some new RC weapons, the one DarthDuck used, but also there i'm waiting for a answer from VF501.
And now i will add points to the units, maybe remove some weapons, scale up the reinforcements and units on the map.

==EDIT==

just played a bit. here some new pics:
Hidden/Spoiler:
Image
"Please do not disturb my bath"
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"Fire.."
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"..to kill"
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"This stupid Droids"
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"nothing to say about this"
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"my grenade is bigger"
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"before"
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"After"
==EDIT2==

so what weapon you like more:
BFx:
Hidden/Spoiler:
Image
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or andwe's?
Hidden/Spoiler:
Image
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But i think i needn't to ask :mrgreen:

Re: Battlefront Republic Commando

Posted: Thu Jun 28, 2012 1:51 pm
by RevanSithLord
I think Ande's looks more polished and nice, so I'd go for those. If I were you, I mean. :) Mod is looking nice, by the way.

Re: Battlefront Republic Commando

Posted: Sun Jul 01, 2012 6:31 pm
by tor2
Yeah, i think Andrews are better too!

Re: Battlefront Republic Commando

Posted: Wed Jul 04, 2012 12:24 pm
by Cerfon Rournes
Go with ANDE's. Much more accurate. :)

Re: Battlefront Republic Commando

Posted: Wed Jul 04, 2012 12:25 pm
by Anakin
i took them :D but i have a problem with a local side. maybe someone can help me

When munge the replocal side i get a system error LevelPack.exe don't work anymore. and then this
Hidden/Spoiler:
ERROR[levelpack replocal.req]:Expecting bracket, but none was found.
File : munged\pc\replocal_inf_jettrooper_rifleman.lvl.req(1)...

ucft <--
ERROR[levelpack replocal.req]:Expecting bracket, but none was found.
File : munged\pc\replocal_inf_jettrooper_rifleman.lvl.req(1)...

ucft <--

2 Errors 0 Warnings
replocal.req:
Hidden/Spoiler:
ucft
{
REQN
{
"lvl"
"replocal_inf_rifleman"
"replocal_inf_jettrooper_rifleman"

}
}
replocal_inf_jettrooper_rifleman.req
Hidden/Spoiler:
ucft
{
REQN
{
"class"
"replocal_inf_jettrooper_rifleman"
}
}

Re: Battlefront Republic Commando

Posted: Wed Jul 04, 2012 12:28 pm
by Cerfon Rournes
What was the last change you made?

Re: Battlefront Republic Commando

Posted: Wed Jul 04, 2012 12:31 pm
by Anakin
change the jawas to the replocal.

I made the replocal folder with all the files in the side folder and copied the rep folder from
C:\BF2_ModTools\data_RCM\_BUILD\Sides. renamed it to REPLOCAL, deleted all txt files in there and then edit the munge bat from this

Code: Select all

@call ..\munge_side.bat REPL %1
to this

Code: Select all

@call ..\munge_side.bat REPLOCAL %1
and then munge

Re: Battlefront Republic Commando

Posted: Wed Jul 04, 2012 12:42 pm
by Cerfon Rournes
From the BFront2.log errors explained (NOT FOR QUESTIONS) topic:
Syth wrote:
ucft <--
ERROR[levelpack -RANDOM STUFF HERE-]:Expecting bracket, but none was found.

Solution, do a manual clean and re-munge your map.

Re: Battlefront Republic Commando

Posted: Sun Jul 08, 2012 6:30 am
by Anakin
i did a manuel clean from the replocal, not the whole map, but i think it's because of the System error. so this is my idea:
Levelpack.lvl should convert the files. but for some reason it's broken, so it stopps. than the next bat tryes to open the not converted files, these are not complete, so i get the munge error. but i can try to make a full manuel clean

==EDIT==

moved this to a own topic

==EDIT2==

Here some new pics. There are two questions.
1. What Clone you like more, this one i used or NeoMarz
Hidden/Spoiler:
Image
2. what weapontexuter you like more? my one or the one from ANDEWEGET
his textures can be found here forums/viewtopic.php?f=64&t=18603

My one you find in the pics below.
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
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Can someone help me with some local problems?
1. How can i munge a local side? everytime i munge an other lvl than rep or cis (des for example) i get an error LevelPack.exe doesn't work anymore

Re: Battlefront Republic Commando

Posted: Sun Jul 08, 2012 6:07 pm
by tor2
1. What are NeoMarz? ps.: Jetpack looks cool.

2. O think the are both very good... but i think ANDEWEGET´s are a little bit better...

Re: Battlefront Republic Commando

Posted: Sun Jul 08, 2012 9:50 pm
by ShadowWing
Amazing work.
Keep it up! :thumbs: