>>NEED A NEW LEADER<<(LotR: Helms Deep Map/Mod)
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Slayer_Hunter_J
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Bac-Talan
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Not Good...
Here's my advice: Try Mungeing what you have, if it doesn't work in game, use the debugger thing to figure out why not, then use that info to try and fix what's wrong.
If it does work, then try backing up all map directories and reinstalling the mod tools.
Then try again. If it still doesn't work, send it to someone else and see if it works for them.
If not, try to reverse whatever you did last.
If not... then... lets not think about that yet...
Here's my advice: Try Mungeing what you have, if it doesn't work in game, use the debugger thing to figure out why not, then use that info to try and fix what's wrong.
If it does work, then try backing up all map directories and reinstalling the mod tools.
Then try again. If it still doesn't work, send it to someone else and see if it works for them.
If not, try to reverse whatever you did last.
If not... then... lets not think about that yet...
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crazytieguy
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There were also Uruk-Hai Berserkers (Pic 1 and Pic 2)JackSkratch wrote:OK, since all of you want to stick to realism, i have studied some things in my LOTR Beistery, and i found that Uruks werent the only villains at helms deep. Their also were:
Dunlendings http://en.wikipedia.org/wiki/Dunlendings
Halve-Orcs (sorry no link. Their basicly Dunlending/Uruk combos)
Easterlings http://en.wikipedia.org/wiki/Easterlings
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Bac-Talan
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The Beserkers were a specialized class of Uruk Hai, not a different race, but I'm really just being picky. Nice pics BTW, I could use those.
Anyway, my !!!IDEA!!! worked!!!
Solo joins the Battle of the Hornburg:

In other words, stick a new face on (and a few changes I'm about to make) and we have a good Rohan Swordsman!
Anyway, my !!!IDEA!!! worked!!!
Solo joins the Battle of the Hornburg:

In other words, stick a new face on (and a few changes I'm about to make) and we have a good Rohan Swordsman!
- Maveritchell
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Since that model already has a helmet (which = smooth surface), why not give him a helm on top, be it a simple leather helmet or a medium helmet like the Gondorians wore.Bac-Talan wrote:The Beserkers were a specialized class of Uruk Hai, not a different race, but I'm really just being picky. Nice pics BTW, I could use those.
Anyway, my !!!IDEA!!! worked!!!
Solo joins the Battle of the Hornburg:
[img]
In other words, stick a new face on (and a few changes I'm about to make) and we have a good Rohan Swordsman!
- Dohnutt
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http://www.wolfman.at/ttt/Theodredhelm1.jpgMaveritchell wrote:Since that model already has a helmet (which = smooth surface), why not give him a helm on top, be it a simple leather helmet or a medium helmet like the Gondorians wore.
Or that helmet (It's Theodred's helmet.)
Anyways, I didn't work on the Uruk-Hai very much at all yesterday, but today I'm hoping to get it all done... Yeah.
@Bac-Talan - Great idea with Solo. This map's gonna be awesome!
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JackSkratch
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...or an angry Dunlending.In other words, stick a new face on (and a few changes I'm about to make) and we have a good Rohan Swordsman!
Ive did some reasearch, and if your wondering why none of the humans (I think Halve orks were in it but were labled as Uruk Hi, which, by the way, were made 500 years before sauromin started spawning creatures out of his mud pit) were in the movie. The Human vs. Human violence might have earned the film an R rating. But there are a few mentions of humans in the Battle of the Hornbug (the Battle at Helms Deep's true name), though im not sure if they mention dunlandings or easterlings in specific.
Last edited by JackSkratch on Sat Sep 09, 2006 1:37 pm, edited 1 time in total.
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Slayer_Hunter_J
Well, I got more bad (and odd) news. I had a backup of my .wld file (one that should work, due to that it worked when I backed it up), but now that doesn't work either. And it's just that level, so I think the best thing we can do as of now is actually get started on the final. Just a rough draft of it. If you can, yoyam, send me the walls and everything else you have completed it would be awsome. Actually, do the walls etc. have the .odf's and .msh's and .tga's for them? Also, do we have a layout, or should I stick wiht Alpha's or make up my own?
If/when I get all of the models, I will be able to create a list of what needs doing.
[EDIT]When I tried to play it in SPTest, it crashes and I get these (along wiht other unimpoirtant) errors:
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "[top secret, yoyam knows what it is]" missing geometry "[same thing]"
Our little secret's textures do not appear in game, in fact it is invisible except for the very bottom. It (used to) appear fine in ZE. I'm thinking this has to do with the first error. As for the second, I will explain now.
In it's msh folder, the textures call for jpg files. So what I tried doing before was changing in the msh the texture file extentions for jpg to tga and converting the jpg's to tga's. No luck.
Plus it seems you made some typos when making the req's. It says:
[top secret].req.req
and the same for the other one. Also, when I added your object ingame as a prop, it was useable and such. Is it supposed to be so?
Oh well.
If/when I get all of the models, I will be able to create a list of what needs doing.
[EDIT]When I tried to play it in SPTest, it crashes and I get these (along wiht other unimpoirtant) errors:
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "[top secret, yoyam knows what it is]" missing geometry "[same thing]"
Our little secret's textures do not appear in game, in fact it is invisible except for the very bottom. It (used to) appear fine in ZE. I'm thinking this has to do with the first error. As for the second, I will explain now.
In it's msh folder, the textures call for jpg files. So what I tried doing before was changing in the msh the texture file extentions for jpg to tga and converting the jpg's to tga's. No luck.
Plus it seems you made some typos when making the req's. It says:
[top secret].req.req
and the same for the other one. Also, when I added your object ingame as a prop, it was useable and such. Is it supposed to be so?
Oh well.
Last edited by Slayer_Hunter_J on Sat Sep 09, 2006 1:39 pm, edited 1 time in total.
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JackSkratch
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You should add some tunells in the back, i didnt see any in the pictures of the map. And some buildings behind the wall would be nice. Or were you planning of adding them anyway? 
Oh, i did a bit more reasearch, and now i am Sure that the Half orcs and Dunlendings were at the Battle of the Hornbug; im pretty sure there were no easterlings. Silly me!
Oh, i did a bit more reasearch, and now i am Sure that the Half orcs and Dunlendings were at the Battle of the Hornbug; im pretty sure there were no easterlings. Silly me!
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Sniper_eye
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Hey commonJackSkratch wrote:You should add some tunells in the back, i didnt see any in the pictures of the map. And some buildings behind the wall would be nice. Or were you planning of adding them anyway?
Oh, i did a bit more reasearch, and now i am Sure that the Half orcs and Dunlendings were at the Battle of the Hornbug; im pretty sure there were no easterlings. Silly me!
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Slayer_Hunter_J
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JackSkratch
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Rekubot
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Slayer_Hunter_J
- jangoisbaddest
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Slayer_Hunter_J
Maybe he will, that would be cool. And sure, you can be 'Idea Man'. But the sides would have to be plausible, no 'Make Aragorn and give him new animations that match him in the movies' kind of stuff.jangoisbaddest wrote:I dunno, I'm sure Zerted will show up and tell you some clever way to manupulate the LUA script for it. Anyway, I would like to offer my services as an idea man - I could draw up sides, etc. If you're interested, I already have some.
And I just got a skin idea, what if we reskinned an ewok and gave it a rebel face (just the face). Would it be possible?
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Bac-Talan
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Hmm, that may be possible... Really, If ZERTED of XWINGGUY would insturct us in timed ambushes or the such, which shouldn't be hard, then it would be a simple matter to have a couple animations timed for the same time as the ambush.
Actually, that would be a good added game mode: Seige
Basically the defenders start with a few CPs on the wall and much lower numbers and the attackers start with one un-capturable CP and higher numbers. Objective for Defenders is to kill all attackers, Attackers to take CPs. After a while, the Rohirrim show up (as third force) and the attackers suddenly find it very hard to win.
New Request For Help: I'm working hard on the sides, and getting progress, but now I need something from Yoyam and the other modellers working on this: Swords, maces, pikes and any other weapons you'd like to see. I'd like to see: A Rohirrim Sword, Gandalf's Staff, At least one Fighting Pike/Halibard, an Uruk Hai sword, A mace (maybe) and one of those anchor like things the beserkers use.
(I'll try the ewok thing)
Actually, that would be a good added game mode: Seige
Basically the defenders start with a few CPs on the wall and much lower numbers and the attackers start with one un-capturable CP and higher numbers. Objective for Defenders is to kill all attackers, Attackers to take CPs. After a while, the Rohirrim show up (as third force) and the attackers suddenly find it very hard to win.
New Request For Help: I'm working hard on the sides, and getting progress, but now I need something from Yoyam and the other modellers working on this: Swords, maces, pikes and any other weapons you'd like to see. I'd like to see: A Rohirrim Sword, Gandalf's Staff, At least one Fighting Pike/Halibard, an Uruk Hai sword, A mace (maybe) and one of those anchor like things the beserkers use.
(I'll try the ewok thing)
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JackSkratch
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Bac-Talan
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- Maveritchell
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Something to keep in mind - with that many swords, you're going to have a map that turns out a lot like hero assault and less like a large-scale battle, because of the knockdown effect of the lightsaber/sword. I'd definitely recommend avoiding that if you can, and come up with novel ways to incorporate projectiles into the game, e.g. slings (grenades), bows & arrows (grenades), spears (Ewoks), even "magic" projectiles (force powers, invisible weapons + visible ordnances) - all these can definitely be accomplished without too much work.Bac-Talan wrote:New Request For Help: I'm working hard on the sides, and getting progress, but now I need something from Yoyam and the other modellers working on this: Swords, maces, pikes and any other weapons you'd like to see. I'd like to see: A Rohirrim Sword, Gandalf's Staff, At least one Fighting Pike/Halibard, an Uruk Hai sword, A mace (maybe) and one of those anchor like things the beserkers use.
(I'll try the ewok thing)
Projectiles ++, Melee weapons --. Just my opinion.
