Is it possible I tried but it didn't work
thanks
Weapons as props [Solved]
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EGG_GUTS
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RE: Weapons as props
it should if you do it correctly.
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EGG_GUTS
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Linus
The ODF* file should look like this :
- Linus
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "ewk_spear.msh"
[Properties]
GeometryName = "ewk_spear"
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EGG_GUTS
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- AceMastermind
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Ewok spear as a prop and weapon in the same map
In that case, copy:EGG_GUTS wrote:But I'm using it as a weapon too would it still work?
ewk_spear.msh
and rename the copy to something like:
spear.msh
then copy the "ewk_weap_inf_spear.odf" and rename the copy to something like:
spear.odf
then edit:
spear.odf
to call for:
spear.msh
as a prop, like this:
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "spear.msh"
[Properties]
GeometryName = "spear" 