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The Empire will not use fighters

Posted: Thu Aug 16, 2007 1:56 am
by Chamboozer
I'm sorry if there is already a thread about this, but i get an error message when i try to use the search feature.

In any GCW space map I make, the empire will not use fighters much, and instead simply stand next to them. they will only use the transport and standard TIE Fighter every once in a while.

They will do this with every space map I make. Any ideas? I havent changed my LUA at all.

Here is the BFront2 log, Minus the useless stuff as described in Teancum's sticky fourm.

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_blisterturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_bandturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_prop_console]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_prop_console]

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'spa2_bldg_shield' [5ef1f63f] uses 1.33 MB

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2d687b55: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=28687376: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret4"

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=26687050: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret6"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=29687509: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret5"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 57

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 58

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 59

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 60

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2b68782f: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret3"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 61

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 62

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 63

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 65

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 66

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 67

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 69

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2a68769c: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret2"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 70

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 71

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 73

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 74

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 75

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 77

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 78

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 79

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 66

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 67

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 69

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 70

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 71

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 73

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 74

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 75

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 77

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 78

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 79

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 81

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 82

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 83

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 85

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 86

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 87

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 89

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 90

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 66

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 67

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 69

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 70

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 71

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 73

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 74

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 75

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 77

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 78

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 79

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 81

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 82

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 83

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 85

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 86

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 87

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 89

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 90

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 81
I dont think this is it, but do you think it could have anything to do with the MountedTurret errors?

Thanks in advance, and sorry for being away from GT for so long.

Posted: Thu Aug 16, 2007 3:34 am
by MercuryNoodles
I seriously doubt the error will show up there. I had that problem myself, and, for the life of me, I can't recall what fixed it. I think, for the most part, whether or not the AI get into a vehicle is controlled by the engine. I'll take a look at my map to see if there's anything special about it, though I doubt I'll find anything. I've made so many changes and remunged so much that the problem appeared to never have been there.