SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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obiboba3po
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

lol i love it! great model man :P (was wondering who made that)
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Re: SWBF Series Model Showcase Thread v3.0

Post by jedi_pilot »

Wow, most impressive!!! You should make more renders with SWBFII models(maybe some sort of intense action shot).
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Re: SWBF Series Model Showcase Thread v3.0

Post by ryukaji »

jedi_pilot wrote:Wow, most impressive!!! You should make more renders with SWBFII models(maybe some sort of intense action shot).
You know what? Thats a great idea!
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Re: SWBF Series Model Showcase Thread v3.0

Post by Valthero »

Man that looks great!
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Re: SWBF Series Model Showcase Thread v3.0

Post by jedi_pilot »

ryukaji wrote:
jedi_pilot wrote:Wow, most impressive!!! You should make more renders with SWBFII models(maybe some sort of intense action shot).
You know what? Thats a great idea!
I've alway wanted to do that myself in XSI, but I don't know how to get the rendering set up properly, so maybe someday......

Anyway, if you want, I can give you some suggestions via PM or Xfire :) .
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth Revan »

Lol I love the Rock Band Great Stuff
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

lol, i love it
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

skeleton playermodel WIP:
time:about two computer-holydays
Hidden/Spoiler:
Image
only skull is missing
UVs for all parts are done, i only have to fit them on one texture

i will use it for zombie-units for rancor (ripped-off flesh and cloth with bones visible underneath)
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

very nice, how many tris?
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Re: SWBF Series Model Showcase Thread v3.0

Post by ryukaji »

DarthD.U.C.K. wrote:skeleton playermodel WIP:
time:about two computer-holydays
Hidden/Spoiler:
Image
only skull is missing
UVs for all parts are done, i only have to fit them on one texture

i will use it for zombie-units for rancor (ripped-off flesh and cloth with bones visible underneath)
You dont think I could use that for DOOMED as well? Wow that looks awesome you should keep one of them headless as well to have zombie variety
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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

Very nice D.U.C.K.

Much less impressive, hopefully will look better ingame:
Hidden/Spoiler:
Image

Image
Civilian starship, most likely be used in rehashed Catacran map. Most simply kitbashed parts of a Raxus Prime model from Pandemic's clone wars, struts and body aren't, all textures Pandemic's.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

Skyhammer_216 wrote:Civilian starship, most likely be used in rehashed Catacran map. Most simply kitbashed parts of a Raxus Prime model from Pandemic's clone wars, struts and body aren't, all textures Pandemic's.
Yikes, model looks fine, texture does not. Fortunately you already have UVs set up, but you will need to create some new textures. Those are pretty low-rez; for a vehicle model you don't want to be using something that looks as blurry as that.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

Maveritchell wrote:
Skyhammer_216 wrote:Civilian starship, most likely be used in rehashed Catacran map. Most simply kitbashed parts of a Raxus Prime model from Pandemic's clone wars, struts and body aren't, all textures Pandemic's.
Yikes, model looks fine, texture does not. Fortunately you already have UVs set up, but you will need to create some new textures. Those are pretty low-rez; for a vehicle model you don't want to be using something that looks as blurry as that.
Pretty sure the blurry bits are mostly due to bad UV'ing rather than low-rez textures.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

Skyhammer_216 wrote:Pretty sure the blurry bits are mostly due to bad UV'ing rather than low-rez textures.
Maybe, but I suspect you've got a lot of low-rez textures since you're using Raxus assets; which are mostly large assets (and consequently lower-resolution). You can see, for example, the cockpit in your model looks laid-out with fine UVs but is still low-detailed. Maybe you'll want to redo the UVs entirely; I don't know. It does need a little touch-up, though.
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Re: SWBF Series Model Showcase Thread v3.0

Post by maxloef »

I give u...

Delta-7B Aethersprite-class light interceptor, soon to be seen in the released assets section of this forum...

Image

Staff Edit:
Wireframe
Hidden/Spoiler:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Redline »

Here is a new Vehicle the lambda shuttle for sw-bf 2.
Enjoy my work in these screens.
Hidden/Spoiler:
Image
Image
Image
Image

EDIT
okay here the model in wireframes and I know. I'm still working at the texture.
Hidden/Spoiler:
Image
Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by Null_1138 »

Not bad, I'm iffy about the textures, they just don't feel right. Wireframes?
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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

I made one a while back but it was kinda too large to use in space maps, didn't fit in the hangar. It's in game and with working effects and chunks I just never modeled the rear turret and set it up. The jedi fighter's yellow markings are too bright, like you did it in paint or something, add some dirt and depth.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fluffy_the_ic »

:eek: Major poly wastage!
But it looks good. :P
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

Fluffy_the_ic wrote::eek: Major poly wastage!
But it looks good. :P
QFT :P
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