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Disruptor Rifle
Posted: Sat Sep 01, 2012 1:06 pm
by ARCTroopaNate
Yet another topic from me, I tried searching and looking at freds docs and the stock incinerator but I couldn't find anything. I'm working on a rifle type weapon and when charged up I want it to incinerate enemies on death. Is this possible, and if so, how can I do it, what line/lines would I add to my ord_high file to make it work?
Thanks in Advance, sorry for all the threads.

Re: Disruptor Rifle
Posted: Sat Sep 01, 2012 1:18 pm
by kinetosimpetus
I would recommend a beacon as a secondary ord to a bolt or bullet. the beacon could be the major damaging part of the weapon.
The beacon would be similar to a poison grenade, but shorter range on its emitter and faster damaging, and the code from the incinerator can be used on it to make dead targets incinerate.
Re: Disruptor Rifle
Posted: Sat Sep 01, 2012 5:30 pm
by THEWULFMAN
I was going to suggest something, but Kinetos' method is even better. So go with that. Let us know if you need anything explained in greater detail.
Re: Disruptor Rifle
Posted: Sat Sep 01, 2012 6:30 pm
by AQT
If you just want the enemy to instantly disappear when hit with your fully charged ordnance, then assign an explosion ODF to your ord_high ODF with the following key line:
Code: Select all
Effect = "all_sfx_weap_incinerate_ord_exp"
Re: Disruptor Rifle
Posted: Sun Sep 02, 2012 4:01 pm
by ARCTroopaNate
Thanks for all the info guys!
