Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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icemember
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by icemember » Wed Aug 18, 2010 8:26 pm
Hi, sneak peak at the 4.7_d clonetrooper Ph2. Enjoy
4.7_d clonetrooper Ph2
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Deviss
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by Deviss » Wed Aug 18, 2010 9:27 pm
great work
Darth_Spiderpig
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by Darth_Spiderpig » Thu Aug 19, 2010 4:00 am
Nice one Ice.
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by lucasfart » Thu Aug 19, 2010 4:45 am
That dark trooper looks awesome, and so does the arc clone. I can't say that i like the pixelated camo clone though. It looks a bit weird with the pixelated colours....
icemember
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by icemember » Thu Aug 19, 2010 2:54 pm
The camo is digital camo.
Action at the front! 4.7_d trooper ingame shots while testing.
NEWS
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RevanSithLord
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by RevanSithLord » Sat Aug 21, 2010 1:06 am
Looking nice, Commander! Keep up the great work, as always!
icemember
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by icemember » Sat Aug 21, 2010 1:17 am
More shots of troopers pressing forward on Planet P!! The 4.7.d_ep3trooper has been release over at SWBF2 CUSTOM as my part of showing support for the site. It can be grabed there. I'll be released here too soon.
NEWS
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RC-1192
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by RC-1192 » Sat Aug 21, 2010 7:57 am
wow nice job ice
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by CT-26-6958_Hevy » Sat Aug 21, 2010 8:01 am
Looks veeery good...
Waiting for your Fordo Model =)
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by Obi-Wan Kenobi » Sun Aug 22, 2010 2:59 pm
Nice textures!
MrCrayon
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by MrCrayon » Sun Aug 22, 2010 8:12 pm
That pistol looks like you could kill someone just bashing their head with the scope! That scope is HUGE! Nice job. And I like the Digi-camo. Good job!
CodaRez
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by CodaRez » Mon Aug 23, 2010 10:25 am
Transparent version is not transparent.
Either ur visor really isn't transparent in the other link, u got switched links, or u need instructions included to tell u how to apply them, which right now aren't present in the download.
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by RogueKnight » Mon Aug 23, 2010 10:59 am
CodaRez wrote:
Transparent version is not transparent.
Either ur visor really isn't transparent in the other link, u got switched links, or u need instructions included to tell u how to apply them, which right now aren't present in the download.
Mesh viewer doesn't show transparency.
CodaRez
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by CodaRez » Mon Aug 23, 2010 7:15 pm
Yes I reskinned it. Is that the reason why? Then maybe u should make a compatibly reskinnable version
RogueKnight
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by RogueKnight » Mon Aug 23, 2010 7:20 pm
Did you enable transparency on the visor?
Teancum
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by Teancum » Mon Aug 23, 2010 8:10 pm
CodaRez wrote:
Yes I reskinned it. Is that the reason why? Then maybe u should make a compatibly reskinnable version
Did you keep the alpha channel for the texture? If not transparency would break. (I think... it's been a long time)
RogueKnight
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by RogueKnight » Mon Aug 23, 2010 9:33 pm
Teancum wrote: Did you keep the alpha channel for the texture? If not transparency would break. (I think... it's been a long time)
Correct, but it appears he only reskinned the rest of the textures.
icemember
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by icemember » Mon Aug 23, 2010 11:58 pm
Hi, AQT would be one to ask on the visor. Let me check my self on the model and get back to you if its not figured out by then. AQT did mention that i should make a version where the trans is enable both on model and texture.
Meantime, What is that!!! LOL. Only 2 people know so far lol. I will start releasing props too very soon. Here's the T in HEY in the picture LOL!
??????
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AQT
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by AQT » Tue Aug 24, 2010 2:11 am
@CodaRez: Look
HERE . You'd want to enable double sided transparency for the visor in this case.
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by SW_elite » Tue Aug 24, 2010 3:40 am
You dont need to do any of this.......
One time when I was making a wall that happend to have a window in it, I just textured the wall like I normaly do, then created a new layer, and drew some dots here and there where the window was, and blured them to make them look like dirt. Then I (for lack of a better word) stuck the layers together. Then applied the texture. And whatdayaknow, my window had transparency! This was in Paint.NET, this is not MS Paint... I just prefurr this one over gimp and PS.
So I say do something similar to the visor, and if this just confused you, you could give me the texture and Ill do it.