Hey comunity a have an problem
I made a high res cube and (so the cube is rounded) it doesnt appears in the game. In the game the cube like the primitive (unrounded). Is there a way to fix (i use mod tools and ZETools) Thanks for every answer (I rounded it like this: Modify -> Poly.Mesh -> Bevel Components)
High res mesh not visible in-game
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LEO
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- ANDEWEGET
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Re: High res mesh not visible in-game
Make sure you don't have any polygons with more than 4 sides.
Option 1: Select your model, then Select 'header' on the right side->Select n-sided polygons->Five sides or more.
Option 2: Select your model, left panel: Modify->Poly. Mesh->Triangulate.
Option 1: Select your model, then Select 'header' on the right side->Select n-sided polygons->Five sides or more.
Option 2: Select your model, left panel: Modify->Poly. Mesh->Triangulate.
- minilogoguy18
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Re: High res mesh not visible in-game
^Also could be from him using the bevel component operator and not freezing the modeling construction history. Modeling operators are not carried over to .msh files pretty much undoing the bevel and making it appear exactly the same as the lowrez which is just a normal cube.
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LEO
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Re: High res mesh not visible in-game
so theres no way to use the bevel operator for swbf2 polygons?
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Marth8880
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Re: High res mesh not visible in-game
You can use the operator, but whenever you apply ANY sort of operator to a model, those changes won't be faithfully "applied" until you freeze the operator stack by going to Edit, Operators, Freeze Operating Stack.
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LEO
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