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Aayla + Maul's Animations = Crash [Solved]

Posted: Tue Nov 20, 2007 6:23 pm
by authraw
Ok, What I'm trying to do here, essentially, is to give Maul's animations to Aayla. Here's what I did:
1. I copied maul's folder from Animations\SoldierAnimationBank to my map's animations folder
2. I renamed that folder "aayla"
3. I copied the Basepose.msh from Animations\SoldierAnimationBank\aalya to the folder I just made, overwriting the one that was there
4. I edited the munge.bat, changing it to this:

Code: Select all

@call ..\munge_animation.bat "/keepframe0 /dest aayla.zaf /comp_debug 0 /debug" Sides/rep41st
5. I ran munge.bat, and checked my side's munged folder to be sure the animations were there. They were.
6. I set the animations in rep_hero_aayla.odf with this line: AnimationName = "aayla"
7. I copied darth maul's combo file into the folder with Aayla (cis_hero_darthmaul.combo)
8. I made a lightsaber odf for aayla:

Code: Select all

[WeaponClass]

ClassLabel      = "melee"
ClassParent     = "com_weap_inf_lightsaber"

[Properties]

//ExplosionName 	    = "rep_weap_inf_kiyadi_exp"

GeometryName        = "rep_weap_inf_lightsabre"
ComboAnimationBank  = "human_sabre melee cis_hero_darthmaul"

FirePointName       = "hp_fire"
LightSaberLength    = "1.0"
LightSaberWidth     = "0.08"
LightSaberTexture   = "bluelightsabre"
LightSaberTrailColor = "7 85 255 128"
When I munged and ran the map, it crashed. Here are the pertinent parts of the BFront2.log:
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_jumpattack_recover(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation aayla_sabre_stand_attack2c(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation magnaguard_sabre_jumpattack_recover(_upper)
So what did I miss? What am I doing wrong?

Re: Aayla + Maul's Animations = Crash

Posted: Tue Nov 20, 2007 8:02 pm
by MasterSaitek009
I'm not sure if it's causing the crash but you need to take all of Maul's animation .MSHs and change their names from something like:
maul_*the rest of the msh name*
to
aayla_*the rest of the msh name*
This needs to be done to all of the .msh files in your anim set folder.
It looks like when I have some spare time I need to make an animation tutorial.

Re: Aayla + Maul's Animations = Crash

Posted: Tue Nov 20, 2007 8:45 pm
by Caleb1117
MasterSaitek009 wrote: It looks like when I have some spare time I need to make an animation tutorial.
Yes, Please.

Re: Aayla + Maul's Animations = Crash

Posted: Tue Nov 20, 2007 8:59 pm
by Maveritchell
http://files.filefront.com/aaylamaulani ... einfo.html

Here are a set of animations I remunged for Aayla that let her use the doublesaber animations.

Make sure you're calling for the "maul" animation (as that is what they're called).

And @ Saitek, I think I just remunged the basepose to be Aayla's, and not necessarily the rest of the animations. I'm not exactly sure, though, since I did do it a while ago.

Re: Aayla + Maul's Animations = Crash

Posted: Tue Nov 20, 2007 11:57 pm
by authraw
Riiight--renaming the maul animations should have been obvious, lol. :) Tried it and it worked. Thanks! :D