Aayla + Maul's Animations = Crash [Solved]
Posted: Tue Nov 20, 2007 6:23 pm
Ok, What I'm trying to do here, essentially, is to give Maul's animations to Aayla. Here's what I did:
1. I copied maul's folder from Animations\SoldierAnimationBank to my map's animations folder
2. I renamed that folder "aayla"
3. I copied the Basepose.msh from Animations\SoldierAnimationBank\aalya to the folder I just made, overwriting the one that was there
4. I edited the munge.bat, changing it to this:
5. I ran munge.bat, and checked my side's munged folder to be sure the animations were there. They were.
6. I set the animations in rep_hero_aayla.odf with this line: AnimationName = "aayla"
7. I copied darth maul's combo file into the folder with Aayla (cis_hero_darthmaul.combo)
8. I made a lightsaber odf for aayla:
When I munged and ran the map, it crashed. Here are the pertinent parts of the BFront2.log:
1. I copied maul's folder from Animations\SoldierAnimationBank to my map's animations folder
2. I renamed that folder "aayla"
3. I copied the Basepose.msh from Animations\SoldierAnimationBank\aalya to the folder I just made, overwriting the one that was there
4. I edited the munge.bat, changing it to this:
Code: Select all
@call ..\munge_animation.bat "/keepframe0 /dest aayla.zaf /comp_debug 0 /debug" Sides/rep41st6. I set the animations in rep_hero_aayla.odf with this line: AnimationName = "aayla"
7. I copied darth maul's combo file into the folder with Aayla (cis_hero_darthmaul.combo)
8. I made a lightsaber odf for aayla:
Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
//ExplosionName = "rep_weap_inf_kiyadi_exp"
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "bluelightsabre"
LightSaberTrailColor = "7 85 255 128"So what did I miss? What am I doing wrong?Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_jumpattack_recover(_upper)
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation aayla_sabre_stand_attack2c(_upper)
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation magnaguard_sabre_jumpattack_recover(_upper)