I made a staff weapon in XSI and exported with no errors.
Then I made an ODF but forgot to change the geometry from the bowcaster (which is what I edited) and it worked fine.
Then I went back and corrected my mistake.
Now whenever you play as the soldier and switch to that weapon (after spawning) it crashes.
The Error Log says:
Code: Select all
Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'all_inf_rifleman' failed to find animmap human_
It's looking for the default rifle animations.
Anyone got any ideas?



