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Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Dec 17, 2012 9:40 pm
by AQT
Short, stout, and compact! Looking great so far, WULF.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Dec 18, 2012 1:10 pm
by Lephenix
Cleb wrote:Wow, that looks amazing!!!

You are an amazing modeler, Lephenix!

Thanks a lot

. I am heavily motivated about the project, and i try to do my best

.
Thanks WULF.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 21, 2012 12:44 pm
by LEO
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 21, 2012 3:19 pm
by Lephenix
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 21, 2012 4:59 pm
by DarthD.U.C.K.
wow, really cool!
are you going to add wear and scarring to the edges?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 21, 2012 6:21 pm
by Lephenix
DarthD.U.C.K. wrote:wow, really cool!
are you going to add wear and scarring to the edges?
Thank you my friend, nice to see you again, and yes it is planned

. Also fix some normal maps and uvs issues (like on the front cylinder).
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 21, 2012 7:23 pm
by Cleb
Looks a little high-poly to me

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Dec 22, 2012 9:07 am
by LEO
this is beta. i'm going to make it better and more detailled. but thank you for your rate
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Dec 22, 2012 5:42 pm
by Cleb
On the oval thingy you should get rid of some of those lines, they will just lag the game and besides you can't see that much detail in battlefront like most circular things in bf are actually more hexagon shaped or maybe dodecagon shape.

Somewhere around that.
Self Created Flyer
Posted: Fri Dec 28, 2012 5:15 pm
by LEO
Heres my next model
EDIT
Now Textured
EDIT 2
Render in own Programm
This model is not ready to export. I have to spend more time in it to texture it. And maybe i have to start using references because i never did this
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 28, 2012 7:29 pm
by Loopy53
The plane looks great but the nose points down too sharply. I would decrease the angle of it. Otherwise, great!
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 28, 2012 7:42 pm
by LEO
Thanks
This and any other model i've posted is nothing i want to use for a map that willl be released. They are just training.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 28, 2012 8:25 pm
by Marth8880
Looks like a nice start, but it doesn't look a thing like any Airbus I've ever seen.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Dec 30, 2012 2:55 am
by Cleb
Did he say it was an airbus? It might be an airtruck or aircar for all we know.

(or even the rumored and feared airtrain

) Cool models by the way.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Dec 30, 2012 5:10 am
by Marth8880
It says in the post subject.

(I know right? Like nobody ever freakin looks in the not-first-post subject field!

I only did by accident 'cause 'twas browsing on my phone and junk.)
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Jan 09, 2013 10:01 pm
by Loopy53
http://www.youtube.com/watch?v=aqa69Zot ... e=youtu.be
a short video of my atlatl WIP. needs the "sword part" that points downwards and then the ball and a texture!
EDIT: Here is an image of my custom medic kit, repalces the default pickup.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Jan 19, 2013 12:49 pm
by Bob
Alpha of an underhanded Chaingun (with missiles).
Grips will most likely need realignment.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Jan 19, 2013 2:06 pm
by THEWULFMAN
It's a really good start Bob. However it has the very same issues my first weapon models had, like my take on the Chaingun.
forums/viewtopic.php?p=420021#p420021
The cylinders have too many sides to them. You're probably thinking; "But THEWOOFMAN! If I reduce the side count then it will look all blocky ingame! O: o: O:" which is what I thought at the time as well. Turns out it's really hard to tell how smooth a cylinder is ingame after a certain number of sides.
Each of the barrels should be no more than 10 sides each. Each of the 3 cylinders towards the end of the barrels should be only 14-16 sides at max. And so on.
One might say that one weapon model with 2.1k tri isn't going to make much of a difference. Maybe. But not only is it good practice too keep tri counts down, it can help out lower end computers.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Jan 19, 2013 2:13 pm
by Bob
Thanks for the advice, lupus humanus, I'll turn the count down.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Jan 20, 2013 1:04 pm
by Lephenix
I call it done for now

.