Teleport spawn problem and another problem

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Redline
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Teleport spawn problem and another problem

Post by Redline »

I've a problem with the spawn locations.
I did everything correct and it has always worked but now I've got a problem with the spawn of my teleporter.
The problem is that the units don't spawn there where the spawnpoints are.
I've checked everything the tutorial, the script, the positions and the names of the region and spawn but all seem okay.
I'm going crazy with this problem....
Today I've also made a screen out of the zeroeditor to show you that my spawn locations are absolutly correct.
Hidden/Spoiler:
Image
But where is the problem? Did anyone do this based on a space map before?

This short video will show you where the unit does spawn:
http://de.xfire.com/video/49ca67/

PS: And the another problem is that I can start this map one time but I can't reload the map because the game is freezing during the map load process. Did anyone have this problem? All other space/ground maps work fine....
How can I fix that?
I won't release the maps until I've solved this problem from Bespin.
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Jendo7
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Re: Teleport spawn problem and another problem

Post by Jendo7 »

I had the exact same problem with my Bespin Escape map. Basically I believe the teleporter can only transport a unit on the same level as the teleporter but not anything vertically above ground. I could be wrong though, as I gave up with that idea, so please correct me if anyone knows differently.
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Re: Teleport spawn problem and another problem

Post by Redline »

Jendo7 wrote:I had the exact same problem with my Bespin Escape map. Basically I believe the teleporter can only transport a unit on the same level as the teleporter but not anything vertically above ground. I could be wrong though, as I gave up with that idea, so please correct me if anyone knows differently.
I did it so many times before and it has always worked. =/
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Jendo7
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Re: Teleport spawn problem and another problem

Post by Jendo7 »

Thinking back I remember someone telling me that it had something to do with the bespin landing platform models stoping the units from teleporting there. Just can't remember the exact details.
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Re: Teleport spawn problem and another problem

Post by Redline »

Jendo7 wrote:Thinking back I remember someone telling me that it had something to do with the bespin landing platform models stoping the units from teleporting there. Just can't remember the exact details.
...it would be nice if you were remember this guy
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Re: Teleport spawn problem and another problem

Post by fasty »

[RDH]Zerted wrote:Teleporting seems to work best when the distances are far apart. If you are teleporting a player to another player and they are both standing near the same wall/force shield (was tested it with the space hangers) the player won't make it through. However when the outside player is hanging in the middle of space somewhere, the teleport works.

Another thing to note is that if you teleport to a player and that player isn't level (player could be falling, rolling, or in a rotated fighter), then your unit is teleported to that same rotation. You can end up on your side, floating in the middle of space. You cannot get back to the normal rotation until you touch ground or respawn.
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Jendo7
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Re: Teleport spawn problem and another problem

Post by Jendo7 »

Yep, that's what it was.
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Re: Teleport spawn problem and another problem

Post by Redline »

Yep, I put the teleport to another position in the town and now it works.
Thx guys, do you know what could be wrong with my reloading map?
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Re: Teleport spawn problem and another problem

Post by linksith »

Post your bfront2.log :wink:
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Re: Teleport spawn problem and another problem

Post by Redline »

Okay here you go:
It's too huge to post that's why I've uploaded the BFfront2.log

http://www.gamefront.com/files/20517717/BFront2.log
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Re: Teleport spawn problem and another problem

Post by agentsmith38 »

I've had this problem before. What are the name of your layers?
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Re: Teleport spawn problem and another problem

Post by Redline »

My layers are the normal three layers: Common, GCW-Assault and GCW-CTF.

You had this problem? Do you have a solution for it?
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Re: Teleport spawn problem and another problem

Post by agentsmith38 »

Redline wrote:My layers are the normal three layers: Common, GCW-Assault and GCW-CTF.

You had this problem? Do you have a solution for it?
Yeah, i had this problem before. And if it's the same problem as mine, I might be able to help you.

Go into your world1 folder and search for all the files with .lyr and compare those finds with your layers shown in ZE. The layers that are not in ZE should be deleted. Just incase I might be wrong.. save a back up of your data_ABC (ABC = Your file name)
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Re: Teleport spawn problem and another problem

Post by Redline »

I had all the Bes1 and Bes2 lyr files in my world1 folder perhaps this was the problem? I will test.
Anyway I've also a problem to load the effects correctly like the smoke effects. All skins and effects are inside the Common effects folder but it does not work. I never had a problem like this before cause it has always worked in the past.
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