how can i make a knife? When i attack somebody with this (odf hide) i hurt myself, how can i make the knife don't hurt me? it?
Heres my odf:
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "repair"
[Properties]
Discharge = "small_smoke_effect"
HurtOwner = 0 //this don't work (!?)
RoundsPerClip = "1"
ReloadTime = "0.001"
HeatRecoverRate = "0.0"
HeatThreshold = "0.0"
AnimationBank = "tool"
FirePointName = "hp_fire"
ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "0"
TargetMine = "0"
LockOnRange = 4.0
LockOnAngle = 90.0
VehicleHealth = 200
BuildingHealth = 100
BuildingBuild = 50
BuildingRebuild = 50
PowerupDelay = "0.1" //<delay time, default 0.5>
SoldierHealth = "-500.0" //<health to add, default 0.0>
ClassLabel = "repair"
[Properties]
Discharge = "small_smoke_effect"
HurtOwner = 0 //this don't work (!?)
RoundsPerClip = "1"
ReloadTime = "0.001"
HeatRecoverRate = "0.0"
HeatThreshold = "0.0"
AnimationBank = "tool"
FirePointName = "hp_fire"
ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "0"
TargetMine = "0"
LockOnRange = 4.0
LockOnAngle = 90.0
VehicleHealth = 200
BuildingHealth = 100
BuildingBuild = 50
BuildingRebuild = 50
PowerupDelay = "0.1" //<delay time, default 0.5>
SoldierHealth = "-500.0" //<health to add, default 0.0>


