Page 5 of 6
Posted: Tue Nov 07, 2006 5:30 pm
by Delta_57_Dash
no, because that doesn't work indoors, and a large portion of swbf 2's maps are indoors.
would want to tho.
Posted: Tue Nov 07, 2006 8:22 pm
by valiant
How bout a sonic rifle like what the Geonosians have? Just use the T-21 model and skisn and have it fire sonic blasts.
And yes and no, this is a post to add one more to my total
Posted: Tue Nov 07, 2006 8:43 pm
by Delta_57_Dash
uhm... I don't know of any factions that USED a sonic rifle, so I think it'll stay out of this one.
Posted: Wed Nov 08, 2006 8:50 am
by valiant
the imp officer in swbf2 has a sonic pistol. Also, if you read some of the guides to weapons and technology, either old or new, you will see that companies besides the Geonosians made snoic weaponry.
Posted: Wed Nov 08, 2006 5:25 pm
by Delta_57_Dash
yes yes I know they did, but A: lucasarts gave the imp. officer the sonic pistol when in reality they used the Q-2s5 Heavy Holdout Blaster, and B: none of those sonic weapons were USED by the clones, the rebels, the Empire, or the CIS as standard-issue equipment.
EDIT: here's a pic of the Disruptor rifle and how it disintegrates people:

Posted: Wed Nov 08, 2006 8:47 pm
by XXXNewbie666XXX
Wow i love the Disruptor Rifle of the CIS...
And this one will be great....
Posted: Thu Nov 09, 2006 5:34 pm
by Delta_57_Dash
they are the same rifle....

Posted: Fri Nov 10, 2006 3:58 pm
by XXXNewbie666XXX
Oh sorry....
But this disintegrate the enemy....
Posted: Sat Nov 11, 2006 1:38 am
by Protector_Pulch
oh.Very oh. This looks like it could disintegrate a whole battalion of stormies.
Posted: Sun Nov 12, 2006 6:23 pm
by Delta_57_Dash
lol no... disruptor rifles can disintegrate their target.... they don't make a big explosion (I made them explode so that the target wouldn't simply disappear with no effect)
Posted: Sat Nov 18, 2006 10:32 am
by Delta_57_Dash
ok... working on getting the 'ruptor to go through targets...
And I have a BUNCH of models that will hopefully come in soon...
Posted: Sat Nov 18, 2006 1:48 pm
by Chris165
I must say, this mod is getting more interesting all the time
Posted: Thu Nov 23, 2006 1:08 am
by Chex
download link seems to be broken

Posted: Thu Nov 23, 2006 11:13 am
by Delta_57_Dash
ooo k... that's interesting.
At any rate, all I need are models (come on jabba... at least START on the danged thing) and some minor modifications, and it'll be ready to go to swbffiles.
I'm also working on making it more compatible with the Conversion pack.
Posted: Thu Nov 23, 2006 2:10 pm
by Chris165
I'm also working on making it more compatible with the Conversion pack.
Ohw? I thought it was pretty compatible, I used both so...
What might be also important is if you can fix the crash problems with maps like the normal swbf2 Kashyyyk, is that possible?
Posted: Thu Nov 23, 2006 2:24 pm
by Pereza0
Does this mean you are using Convers Pack assets to make file smaller too?
Posted: Thu Nov 23, 2006 4:26 pm
by Delta_57_Dash
noooo... it means that if you try to play certain maps in certain modes, BOOM, it crashes because my files conflict with the conversion pack's files. this is why maps with custom sides normally don't work with side mods.
I want to ask Tean about the names of his ODF's so I can fix that.
Posted: Thu Nov 23, 2006 4:41 pm
by Chex
I dont suppose you could get another download link up? I really liked the one you made for BF1 so I'd like to try this out!
-Chex
Posted: Thu Nov 23, 2006 5:54 pm
by Pereza0
I think we can wait until the final..........
Posted: Tue Nov 28, 2006 8:08 am
by Delta_57_Dash
still waiting on the models....
in the meantime, here is the new and improved Guru-noob-hacker-burner-thingy:
