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TGA quick question
Posted: Mon Apr 27, 2009 6:36 pm
by 501st_commander
I get this:
How do i fix this?
I use ulead photo impact and GIMP.
Re: TGA quick question
Posted: Mon Apr 27, 2009 6:38 pm
by ryukaji
501st_commander wrote:I get this:
How do i fix this?
I use ulead photo impact and GIMP.
Must have power of two dimensions! You need to rescale it to powers of 2
Re: TGA quick question
Posted: Mon Apr 27, 2009 6:38 pm
by 501st_commander
how?
Re: TGA quick question
Posted: Mon Apr 27, 2009 6:39 pm
by ryukaji
Well in GIMP of course!
Re: TGA quick question
Posted: Mon Apr 27, 2009 6:43 pm
by 501st_commander
This is n00b but where in gimp?

Re: TGA quick question
Posted: Mon Apr 27, 2009 6:46 pm
by ryukaji
Well you could try using your eyes and about 10 seconds to locate image>scale image at the top
Re: TGA quick question
Posted: Mon Apr 27, 2009 6:53 pm
by 501st_commander
ok found that
but it dosent have a dimensions seting as i can see
Re: TGA quick question
Posted: Mon Apr 27, 2009 6:58 pm
by ryukaji
gimp.jpg
Hm thats funny I see it just fine

Re: TGA quick question
Posted: Mon Apr 27, 2009 7:00 pm
by trainmaster611
Image > Scale Image
Click the little chain link (so it 'breaks') and then resize the width/height accordingly. If your image was way off of a power of 2 dimension, it'll look very stretched.
Re: TGA quick question
Posted: Mon Apr 27, 2009 7:07 pm
by 501st_commander
trainmaster611 wrote:Image > Scale Image
Click the little chain link (so it 'breaks') and then resize the width/height accordingly. If your image was way off of a power of 2 dimension, it'll look very stretched.
did that but it still has a power of 1
Re: TGA quick question
Posted: Mon Apr 27, 2009 7:28 pm
by trainmaster611
Ok look, these are the allowable dimensions for a tga
16x16 32x32 64x64 128x128 256x256 512x512 1024x1024 2048x2048 etc. I dunno if you can go below 16x16 or what the upper limit is. Either way, your tga MUST conform to one of those dimensions.
Re: TGA quick question
Posted: Mon Apr 27, 2009 7:30 pm
by YaNkFaN
a power of 2 is not just 100x100 or the same number x the same number it must be 2^x X 2^x in math terms 2 raised to some integer power x 2 raised to that same integer
Re: TGA quick question
Posted: Mon Apr 27, 2009 8:39 pm
by Fiodis
trainmaster611 wrote:Ok look, these are the allowable dimensions for a tga
16x16 32x32 64x64 128x128 256x256 512x512 1024x1024 2048x2048 etc. I dunno if you can go below 16x16 or what the upper limit is. Either way, your tga MUST conform to one of those dimensions.
You can also combine them, e.i. 16x128, 512x32, 2048x1024, etc.
Re: TGA quick question
Posted: Mon Apr 27, 2009 10:43 pm
by 501st_commander
Ok its not saying anything about power of 2 but i get this:
Code: Select all
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
2 Errors 0 Warnings
And the file it was refering to is:
loadscreen.texture.req wrote:ucft
And thats it??
this was found in:
_BUILD-->Load-->MUNGED-->PC-->loadscreen.texture.req
Is there any way to fix this so it works?
Re: TGA quick question
Posted: Mon Apr 27, 2009 10:52 pm
by RogueKnight
Did you edit that file at all?
Re: TGA quick question
Posted: Mon Apr 27, 2009 10:57 pm
by 501st_commander
no,
I followed a "tutorial" and it only wanted me to make a loadscreen.req. that is one the visualmunge made i think
Re: TGA quick question
Posted: Wed Apr 29, 2009 10:21 pm
by 501st_commander
Ok i found this is my BFront2.log:
Code: Select all
Message Severity: 3
.\Source\LoadUtil.cpp(1010)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\CWH\Data\_lvl_pc\Load\common.lvl is not a binary UCF file.
what is this? and how do i fix this?
Re: TGA quick question
Posted: Thu Apr 30, 2009 12:07 am
by Frisbeetarian
Did you get any munge log errors?
Re: TGA quick question
Posted: Thu Apr 30, 2009 12:22 pm
by 501st_commander
no
Re: TGA quick question
Posted: Thu Apr 30, 2009 4:19 pm
by Fiodis
501st_commander wrote:Ok its not saying anything about power of 2 but i get this:
Code: Select all
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
2 Errors 0 Warnings
....So what's that, then?