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cp spawning different units?

Posted: Mon Dec 11, 2006 7:09 am
by wazmol
is it possible to have one cp that only spawns snipers and another that only spawns pilots and the others spawn the other units??

thanks-

waz'

Posted: Tue Dec 12, 2006 4:31 pm
by SymbolS
I'm almost positive that you can't, and if you could, it would probably be extremely hard.

Posted: Tue Dec 12, 2006 6:32 pm
by [RDH]Zerted
You can for the AI. Set each CP to a different team, then only give that team one type of unit. You can set each mini team to be friends/enemy with the other mini teams.

Posted: Wed Dec 13, 2006 3:54 am
by Qdin
I see.

but if they aren't on your team, but is still Friendly with you - wuold you then lose tickets if they died?

Posted: Wed Dec 13, 2006 5:01 pm
by XXXNewbie666XXX
I think that is possible, but you may set a team friend of your main team...
But if you want to spawn a unit of yours in a determinate Cp, i think that you can't...

Posted: Thu Dec 14, 2006 5:52 pm
by wazmol
that sounds like a good idea zerted i might try that out! thanks alot but the thing is i still want the reinforcement (spelling) count to go down

Posted: Thu Dec 14, 2006 9:09 pm
by fat_walrus
I don't think you can make the reinforcements go down; the geonosians didn't but I don't know about the jawas.

Posted: Thu Dec 21, 2006 2:01 am
by [RDH]Zerted
Qdin wrote:...but if they aren't on your team, but is still Friendly with you - wuold you then lose tickets if they died?
If you still wanted to lose tickets, use OnCharacterDeath() with the team filter. Any time a players dies from one of these extra teams, remove one ticket from your main team.

Bleed values would be much harder to setup, but it is possible to get those working too.