Page 14 of 19
Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 17, 2008 6:05 pm
by obiboba3po
just noticed the promo screen. did u make a custom brush in GIMP with flowers lol? cause ive seen that texture all over da place

Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 17, 2008 8:11 pm
by SBF_Dann_Boeing
Yes, it's a cool texture I made. I <3 it.
Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 17, 2008 8:39 pm
by Fluffy_the_ic
Holy, [Diet Dr. Pepper]! Just noticed the flowers, too! That's a sweet texture!
Re: Pepperland: Psychedelia....2.0...
Posted: Thu Sep 18, 2008 1:08 am
by SBF_Dann_Boeing
The minimap, and load screen are now set up.
Also I got Fragme's Bike Pedal anim finally working. Yay!
Re: Pepperland: Psychedelia....2.0...
Posted: Thu Sep 18, 2008 1:01 pm
by MetalcoreRancor
Unfortunately, we have not found a modder who will help with the Rancor project for this map >_<
Re: Pepperland: Psychedelia....2.0...
Posted: Thu Sep 18, 2008 2:25 pm
by DarthD.U.C.K.
what do you need for the codname: "Rancor" project?
Re: Pepperland: Psychedelia....2.0...
Posted: Thu Sep 18, 2008 3:31 pm
by obiboba3po
SBF_Dann_Boeing wrote:Yes, it's a cool texture I made. I <3 it.
haha cool.

Re: Pepperland: Psychedelia....2.0...
Posted: Thu Sep 18, 2008 5:15 pm
by Delta 47
This looks totally insane and colorful

Re: Pepperland: Psychedelia....2.0...
Posted: Thu Sep 18, 2008 6:12 pm
by Fluffy_the_ic
You mean, totally insanely insane insanely colorful. As someone said a few pages back, this needs a notice for photosensitive people.
Re: Pepperland: Psychedelia....2.0...
Posted: Thu Sep 18, 2008 6:52 pm
by Caleb1117
Fluffy_the_ic wrote:You mean, totally insanely insane insanely colorful. As someone said a few pages back, this needs a notice for photosensitive people.
It had one last time so, I bet this one will too.
Re: Pepperland: Psychedelia....2.0...
Posted: Thu Sep 18, 2008 7:23 pm
by Fluffy_the_ic
It did? Where was it? The ReadMe!, or did Dann/ Whoever the moderator who reviewed it on SWBFFiles jus said it?
Re: Pepperland: Psychedelia....2.0...
Posted: Thu Sep 18, 2008 7:36 pm
by SBF_Dann_Boeing
I think i had a little something in the readme. As well as a disclaimer saying that the purpose of this map isn't to get people to do drugs XD. Plus I shouldn't really need to put one in, i think the game had one to begin with. But i'll put one in or whatever so I or lucasarts don't get sued if someone gets a seizure.
Re: Pepperland: Psychedelia....2.0...
Posted: Thu Sep 18, 2008 7:40 pm
by Fluffy_the_ic
Actually, a triple-powered one for this map. I know the game already had one; all games do. This will just really need it. It's insanely awesome, don't get me wrong, but a photosensitive person could turn too quickly and have a seizure, which is a scary, yet funny, thought.

Re: Pepperland: Psychedelia....2.0...
Posted: Sat Sep 20, 2008 11:07 pm
by YTGTangerine
Whoaz. I about had a seizure from all the flashy textures...
But looks great! browngt Ha!
Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 22, 2008 6:19 am
by DarthD.U.C.K.
looks like nobody read my post -.-
so, whats the problem with the rancor??
Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 22, 2008 3:41 pm
by Nova Hawk
Wow, those models are amazing! I love the cop cars! Great work Dann! Can't wait for this to come out...

Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 22, 2008 4:24 pm
by SBF_Dann_Boeing
DarthD.U.C.K. wrote:looks like nobody read my post -.-
so, whats the problem with the rancor??
1. When it walks using the saber walk anim, it sinks into the ground, and it's neck breaks his head upward in an awkward position. / Only alternative is to make it slide instead of walk.
2. It lacks the bone structure to be able to use jet anim and claw smash anim.
Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 24, 2008 8:12 pm
by Andy88
Dann you really made StrawBerry fields better, It
was a weird place with strawberrys that looked like they were built into the ground or something..Way to go Dann!!!
Hebes24 wrote:
Ah....Strawberry fields forever!
Glad to see this map is back,
Dann, especially because you are having greater success with it.
Edit
There is a mod with a working Rancor,With the name of Crazy Zone 2, the rancor works perfect!
SBF_Dann_Boeing wrote:DarthD.U.C.K. wrote:looks like nobody read my post -.-
so, whats the problem with the rancor??
1. When it walks using the saber walk anim, it sinks into the ground, and it's neck breaks his head upward in an awkward position. / Only alternative is to make it slide instead of walk.
2. It lacks the bone structure to be able to use jet anim and claw smash anim.
Double posting is against the RULES please use the Edit button - Staff
Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 24, 2008 8:45 pm
by SBF_Dann_Boeing
You can edit your post you know so you don't have to double post
And no, the rancor
works it just doesn't work well. Mainly it's skeleton needs to be remade/modified, which MetalcoreRancor is getting taken care of.
Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 24, 2008 8:47 pm
by obiboba3po
SBF_Dann_Boeing wrote:You can edit your post you know so you don't have to double post
And no, the rancor
works it just doesn't work well. Mainly it's skeleton needs to be remade/modified, which MetalcoreRancor is getting taken care of.
so thanks for being open for advice, but i dont think he really needs it.