Race Starting Line.
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Epifire
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Race Starting Line.
Well I am working to make a racing map for multiplayer on BF 1.
I had a friend tell me that a finish line is much more easier then starting. The issue is how can you get two teams of players to their vehicles, with out letting them go full throttle before the start. We all know that loading time is different from player to player, so what needs to be done in that case is to make a starting line that regulates all the players.
That being said basically I need to find out how to make a kind of starting line where it does not let the racers go until the last one gets in his vehicle.
So how could that be done? I had the suggestion that you could have a ref player to hit a trigger for a starting gate, but that would suck for the ref. My thoughts are rigging a timer, or a trigger for that "last players vehicle".
I had a friend tell me that a finish line is much more easier then starting. The issue is how can you get two teams of players to their vehicles, with out letting them go full throttle before the start. We all know that loading time is different from player to player, so what needs to be done in that case is to make a starting line that regulates all the players.
That being said basically I need to find out how to make a kind of starting line where it does not let the racers go until the last one gets in his vehicle.
So how could that be done? I had the suggestion that you could have a ref player to hit a trigger for a starting gate, but that would suck for the ref. My thoughts are rigging a timer, or a trigger for that "last players vehicle".
- Teancum
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Re: Race Starting Line.
LUA functions are severely limited in SWBF1. Dunno how much you can actually do with mission-like scripting.
- Maveritchell
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Re: Race Starting Line.
An extraordinarily complex solution - but the only one I could really think of - would be a series of door-class objects that act as gates. Doors have to be opened from a certain location (the trigger primitive) and if you had X number of doors (one for each player), each with a different trigger primitive (in a unique starting player location), you could make it so that all X doors wouldn't open unless all X players were in their starting locations.
However, you'd have to model and animate custom doors for each start position, and you would be limited to having X or greater racers at any given time - any fewer than X and you couldn't open all the gates (all of which would have to be opened to start).
It's not a pretty solution, but like Tean said, without any scripting ability for SWBF1, you can't really do a whole lot that's outside-the-box.
However, you'd have to model and animate custom doors for each start position, and you would be limited to having X or greater racers at any given time - any fewer than X and you couldn't open all the gates (all of which would have to be opened to start).
It's not a pretty solution, but like Tean said, without any scripting ability for SWBF1, you can't really do a whole lot that's outside-the-box.
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Led
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Re: Race Starting Line.
How about a drag racing style light system, with Mav's trap door idea in the floor that comes into place at the right time to start the race.
Or use a judge at the starting line, as my clan does for Deka races.
Or use a judge at the starting line, as my clan does for Deka races.
- Locutus
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Re: Race Starting Line.
I don't have a clue of modding really but maybe you can try to solve this a little different:
Can't you create a door which opens really slow?
Let's say you create a very huge door. When the first player hits the trigger zone it will start to open. But the opening animation is very slow, so that it will take about a minute until the door is open. That should all players give the time to join.
Can't you create a door which opens really slow?
Let's say you create a very huge door. When the first player hits the trigger zone it will start to open. But the opening animation is very slow, so that it will take about a minute until the door is open. That should all players give the time to join.
- bamdur123
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Re: Race Starting Line.
Me and epifire were discussing this on xfire. An idea would be to make a complex animated prop with a trigger system
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Epifire
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Re: Race Starting Line.
Yes I had actually come up with the idea of many doors like mav had stated, but it indeed does suggest much work involved.
The only advantage you gain with the automated doors is the fact that the game could run with out any one over seeing it. Other wise a ref/admin would have to remain at a starting trigger during the game.
I guess the whole idea of a door system would just be self sustaining so that you would only need racers.
The only advantage you gain with the automated doors is the fact that the game could run with out any one over seeing it. Other wise a ref/admin would have to remain at a starting trigger during the game.
I guess the whole idea of a door system would just be self sustaining so that you would only need racers.
- AaTc Snake
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Re: Race Starting Line.
Or is it possible to have a giant door but have the trigger spot somewhere beside the gate so a judge can open it?
- Ginev
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Re: Race Starting Line.
Actually i already have made my own door where even AI can open with trigger but i dont wanna say nothing for now since i also creating a race map now. 
- bamdur123
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Re: Race Starting Line.
You have made an animated prop in xsi? and to snake, our idea before then was kind of the same, put a trigger on the side of the prop and a referee opens it from there
- Ginev
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Re: Race Starting Line.
No i dont snake ideas.I even dont have xsi.I dont use some kind of scripts.I use tricks!!!I test it and work perfect.soon i will explain it but for now can't.I make my race map more than 3 months. 
