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ForceMaster's Ships Assets - how to use?

Posted: Sat Apr 18, 2015 7:57 am
by sharp
Hi, I'm new to modeling and just make it for fun. I'm using Blender and everything works well.

A few days ago I found the "Ships Assets" by ForceMaster and I was so happy about it. So I downloaded them to check, if I can work with them, before i contact someone. Now I've got a really simple problem: Most of the files are .scn or .scntoc. How do i get them work in blender and how do i implement them in Star Wars Battlefront II ? :cry:

Thanks for help!

PS: Sorry, my English isn't the best

Re: ForceMaster's Ships Assets - how to use?

Posted: Sat Apr 18, 2015 2:42 pm
by Marth8880
The file formats you mentioned are Softimage scene files, which can only be opened by Softimage. You'll need to ask someone to convert them to a format Blender can import or install Softimage and do it yourself.

Re: ForceMaster's Ships Assets - how to use?

Posted: Wed Apr 29, 2015 1:35 pm
by sharp
Ok, thanks a lot!

EDIT
Can anyone convert them for me? I don't get the XSI Modtools and Softimage working on my computer :runaway:

viewtopic.php?f=64&t=29778

Thank you ! :bowdown:

Double posting is against the RULES; please EDIT your post instead -Staff

Re: ForceMaster's Ships Assets - how to use?

Posted: Fri May 01, 2015 10:02 pm
by jojo3450
so I went on XSI>file>open and clicked on one of the .scn and opened it but it doesnt let me open it says error. How do I open .scn files?

Re: ForceMaster's Ships Assets - how to use?

Posted: Sat May 02, 2015 3:31 am
by sharp
Maybe you have to import it and not open it ? Stupid idea but I have had a project in blender and this has been a problem.

Re: ForceMaster's Ships Assets - how to use?

Posted: Sat May 02, 2015 10:57 am
by AceMastermind
One of the downsides to Mod Tool being free is the inability to open proprietary scn format files, exp is Mod Tool's version of scn files.
The developers didn't want scenes interchanged easily between commercial and free versions.

Re: ForceMaster's Ships Assets - how to use?

Posted: Sat May 02, 2015 4:18 pm
by jojo3450
k thanks :)
edit: any way around this

Re: ForceMaster's Ships Assets - how to use?

Posted: Sun May 03, 2015 3:26 am
by sharp
If you have them imported, is it possible that you convert or send them to me please ?

Re: ForceMaster's Ships Assets - how to use?

Posted: Sun May 03, 2015 1:12 pm
by AceMastermind
jojo3450 wrote:... any way around this
Yep, do what Marth said.

Those scn files were saved from version 5.11, so you'll need at least that version or higher.
You could use the XSI Foundation 5.11 Trial to open the scn files, then export the contents to msh with the Pandemic Tools or to a common exchange format that can be imported into other software.

Re: ForceMaster's Ships Assets - how to use?

Posted: Sun May 03, 2015 2:55 pm
by jojo3450
how to open .msh files in founation

Re: ForceMaster's Ships Assets - how to use?

Posted: Sun May 03, 2015 4:13 pm
by AceMastermind
You don't. You already have Mod Tool 7.5 with ZETools for that. Foundation and Mod Tool can coexist, they are two completely different installations. The goal here is to get ForceMaster's released scn files into a usable state, and we already covered that.