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Death door

Posted: Sun May 13, 2007 1:58 pm
by Caleb1117
First off, I already serched for the solution to my problem.
If its in a dark hairy corner of the docs, may they be cursed.

Ok I put a death star blast door (the regular one, not ajar or anything)
in my map, I made a copy of the munged folder, and put it in:
C:\BF2_ModTools\data_AIA\Worlds\AIA
And:
C:\BF2_ModTools\data_AIA\Worlds\AIA\world1

I relize that some doors require scripting, but I looked in a death star lua, and saw no refrence to doors. I munged, and got one error in the BFront2.log.

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ceb8ef73: trying to replace "dea1_prop_door_blast" with "dea1_prop_door_blast1"


Thanks in advance.

Edit: oh yea the map crashes. just thought i'd metion that. :P

RE: Death door

Posted: Sun May 13, 2007 2:32 pm
by Darth_Z13
Did you copy over the munged folder into your AIA folder?

RE: Death door

Posted: Sun May 13, 2007 2:36 pm
by Caleb1117
I put it here:
C:\BF2_ModTools\data_AIA\Worlds\AIA\world1

and also here:

C:\BF2_ModTools\data_AIA\Worlds\AIA

RE: Death door

Posted: Sun May 13, 2007 3:43 pm
by trainmaster611
It has to go here:

C:\BF2_Modtools/data_AIA\Worlds\AIA\munged

RE: Death door

Posted: Sun May 13, 2007 6:28 pm
by Caleb1117
thats what I mean, I copied the munged folder into C:\BF2_ModTools\data_AIA\Worlds\AIA
onless you mean:
C:\BF2_Modtools/data_AIA\Worlds\AIA\munged/MUNGED?

RE: Death door

Posted: Sun May 13, 2007 6:53 pm
by Xavious
That problem isn't a crash problem. Try removing the doors and see if it still crashes. There may be another error the debug isn't finding.