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Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 8:40 am
by EGG_GUTS
Very Nice Silas, I think the model is great, I think it would look more like the BR if the texture was darker, but the model is self is very accurate.

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 8:51 am
by Taivyx
Don't kid yourself Silas, that thing looks awesome! :D
Only thing I see wrong with it is that the hp_active looks a bit off.

And tsurugi113, that mac-10 ain't no little thing
It is insanely sweet, real detailed but it doesn't look too high-polied either.

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 9:05 am
by Fluffy_the_ic
BTW, my texture's a little messsed up... there's a ton of little yellow lines. I ay hae missed something.

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 9:54 am
by redgroupclan
Now Im just feeling really faily, you say thats your first model and you did better than I could have done. -_-||| :|

[fail]me[/fail]

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 10:12 am
by DarthD.U.C.K.
calm down,
i made models only by moving points for 4 months (i didnt know any tool but the move point and add edge one)

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 11:25 am
by Silas
wowzas. Didn't expect this reaction. thanks for all the comments guys, makes me a little more confident for my project I'm making. Maybe I'll take the time for some more custom weapons, this one was just supposed to show up in my map as a "hey look, I can model!" sort of thing. This topic has really made my day :P

I did the same thing Darth Duck. The first thing I tried to do was import a clone trooper with Rep's mesh importer, and move the points around too. Obviously, it failed (the trooper was a bit...spiky). And to think that was only about a month and a half ago...

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 12:04 pm
by DarthD.U.C.K.
your model is very cool, (for a not first model)
[detailnerd]it misses only some details[/detailnerd]

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 12:46 pm
by MandeRek
VF501 wrote:Yeah, adding black and brown would make it more realistic looking. Got any suggestions on how to do grooves and bumps normally found on insect/arachnid exoskeletons? I'm not too good at GIMP/Photoshop so I'm not too sure on the best way to achieve that look. Tried photo-sourcing, but didn't find anything hi-res enough to cover a majority of the skin.

EDIT:

Custom Skeleton is done, and its rigged and weighted properly. Hopefully I have the heirarchy setup correctly as I used the Unit-Template as a guide on how the effectors, roots and bones are done. The Acklay would've been a better template though as it has 6 limbs too.

Pic of said skeleton, effectors and roots are hidden.
Hidden/Spoiler:
Image
And now? Making custom anims.. I do hope you make it a walker type; whatever happens, good luck on that :P

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 12:51 pm
by FragMe!
Haven't replied to this topic for a while so rather than single anyone out, to all who have submitted lately, good job!

Now for me to show off :D
Given things I have learned lately and because it needed a paint job here is the newly refurbished Buggy
Hidden/Spoiler:
Image

Image
And now a video of the buggy in motion, the treads work, the front wheels steer and even though you can't make it out too well the steering wheel also turns. :D

http://files.filefront.com/buggy+steeri ... einfo.html

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 12:57 pm
by MandeRek
Well you did improve your buggy there didn't you? :)

This is what's pandemic level; taking the maximum out of what the engine gives us.. 9pose anims; 10/10. Detail on moving (treads) 9/10, model itself 9/10, FragMe! ITself 20/10

I love how you did this man, great job, can't wait to drive it, and apply these tuts to my vehicles too :thumbs:

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 2:15 pm
by Crazy_Ewok
:faint: Wow FragMe! If I had words for how awesome that is I would type them. Nice job!

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 2:16 pm
by AceMastermind
Excellent use of the new 9pose information Frag, this makes many more things possible not only for hovers but flyers as well! :thumbs:
I'm thinking a drivable Juggernaut, a Grievous Wheelbike, rudders elevators and ailerons on planes oh my! :runaway:

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 2:22 pm
by -_-
Mmm.. that sure looks a lot like the K-Wing texture there FragMe! :wink:

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 3:14 pm
by MandeRek
AceMastermind wrote:Excellent use of the new 9pose information Frag, this makes many more things possible not only for hovers but flyers as well! :thumbs:
I'm thinking a drivable Juggernaut, a Grievous Wheelbike, rudders elevators and ailerons on planes oh my! :runaway:
Dude, I must get rid of that tut of mine, Ace will get himself killed if he keeps going this way :funny2:

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 4:17 pm
by FragMe!
-_- wrote:Mmm.. that sure looks a lot like the K-Wing texture there FragMe! :wink:
good eye, it fit nicer than the awing :D

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 5:15 pm
by Hebes24
LOL, it has Goodyear tires.

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 8:19 pm
by trainmaster611
I just love your little XSI creations fragbert :D
AceMastermind wrote:Excellent use of the new 9pose information Frag, this makes many more things possible not only for hovers but flyers as well! :thumbs:
I'm thinking a drivable Juggernaut, a Grievous Wheelbike, rudders elevators and ailerons on planes oh my! :runaway:
Its been a while and I didn't understand it when the issue last came up. Why was it that its so hard to make wheeled vehicles?

Re: Model showcase thread Part II

Posted: Mon Sep 01, 2008 8:55 pm
by AceMastermind
trainmaster611 wrote:Why was it that its so hard to make wheeled vehicles?
Now that the secrets of 9pose animation setup have been revealed we are capable of making wheels steer left and right depending on how you move the vehicle and then use this in combination with the scrolling tread info to make a realistic looking wheeled vehicle, where as before we only had the scrolling tread info.

Re: Model showcase thread Part II

Posted: Tue Sep 02, 2008 6:01 pm
by Karnage
I'm almost done!!! Then I can get started on a map.

This is so hard for me...:P

Image

Re: Model showcase thread Part II

Posted: Tue Sep 02, 2008 6:56 pm
by EGG_GUTS
Looking Nice Karnage! :thumbs: