Problem with adding cloth [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Dragonum
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Problem with adding cloth [Solved]

Post by Dragonum »

i try to add a cape on my bly model,
but it wont work.

i used the tutorial to add a cloth in xsi.
hier is a pic from xsi.
Image

Bly ODF
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "kas_inf_ep3_kashyyyk_trooper1_1"

[Properties]
ClothODF = "rep_inf_bly_cape"

GeometryName = "rep_inf_bly"
GeometryLowRes = "kas_inf_ep3_kashyyyk_trooper1_2_low1"
//FirstPerson = "REP\repfelsn;rep_1st_feluciatrooper"
FirstPerson = "REP\reptroop;rep_1st_trooper"
Cloth ODF
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "cloth"

[Properties]
attachedmesh = "rep_inf_bly"
i enveloped the cape to bone_pelvis
i made 4 spheres for collision
i select the fixed points


thanks
dragonum
i select the cape and then used the create cloth tool
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Re: problem with adding cloth

Post by AceMastermind »

What exactly isn't working, is the kama just not showing up or the collision not working?
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Re: problem with adding cloth

Post by Dragonum »

the kama just not showing up.
collision, i dont know before i get the kama ingame
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Re: problem with adding cloth

Post by AceMastermind »

I can't tell you what went wrong except that it's definitely due to user error, you did list the steps that you took but it's very likely you've made a mistake somewhere in the process, I'll debug your scene if you want me to.
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Re: Problem with adding cloth

Post by FragMe! »

From experience things that can make it not show up are:

Not being enveloped properly
The proper things not being called for in odfs. The name of the cape odf should have the same name as what it was called in XSI. The attachedmesh referenced is the name of the units msh file not the odf.

But it looks like you have done that but it is worth a double check, even go as far as redoing the enveloping and cloth generation.

Oh and slightly sideways on the topic, if you for get to do the attachpoints it is really funny as in the unit selection screen the kama falls off :) Found that one out too.
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Re: Problem with adding cloth

Post by Dragonum »

FragMe! wrote:From experience things that can make it not show up are:

Not being enveloped properly
The proper things not being called for in odfs. The name of the cape odf should have the same name as what it was called in XSI. The attachedmesh referenced is the name of the units msh file not the odf.
i tryed both, nothing happen
FragMe! wrote: Oh and slightly sideways on the topic, if you for get to do the attachpoints it is really funny as in the unit selection screen the kama falls off :) Found that one out too.
happend to me too, but now i get no kama ingame



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Re: Problem with adding cloth

Post by FragMe! »

If you are willing to send just the exported msh I can have a look at it with 3DUnwrap and see if the cape is actually getting exported. PM a link if you want to.
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Re: Problem with adding cloth

Post by Dragonum »

thanks to AceMastermind
special thanks to FragMe!

i get the update to xsi 5.11.
now it works for me.
looks like you need xsi 5.11 to export cloth.

thanks
dragonum
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Re: Problem with adding cloth

Post by DarthD.U.C.K. »

you dont need 5.11, it worked with 5.1 for me
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Re: Problem with adding cloth

Post by AceMastermind »

Yeah you don't need 5.11 to export cloth successfully, it'll work with version 5 and all of it's point releases, the main thing is to follow the tutorials take your time and make sure you prepare everything properly before hand.
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Re: Problem with adding cloth

Post by Dragonum »

but i did not change anything from 5.1 to 5.11 for my trooper
if i export with 5.1 the cloth wont work
if i export the same trooper without changing anything with 5.11 it works fine.

maybe i am the onlyone where this happen :?
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