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Looking for someone to texture a model
Posted: Wed Aug 01, 2007 2:21 pm
by Challenger33
I think this belongs in this thread, but here is my question:
Are there any people willing to texture my escape pod model for me to look something like this:
This is what the model looks like untextured:
Thanks in advance.
-:royal:
Posted: Wed Aug 01, 2007 2:23 pm
by {501st}Commander_Appo
Wow Challenger33,nice escape pod moduel, it'll be cool if someone will help u with the textures
CC-1119/Commander Appo :troop:
Posted: Wed Aug 01, 2007 2:39 pm
by Challenger33
Thanks!

It's my first model ever, and I was trying to start simple, but I think I did a pretty good job as well. I will show you guys my texture in a few minutes, after I apply it.
EDIT: Here is my texture

-let me know what you think:
-:royal:
Posted: Wed Aug 01, 2007 3:54 pm
by Maveritchell
I'd suggest, for the main hull texture, to just look through stock .tgas and find one (or part of one) that looks like what you need, then make it fit for your UV map. That's how I do all my textures.
Posted: Wed Aug 01, 2007 4:05 pm
by Challenger33
OK, thanks Maveritchell.
EDIT: Here is the finished model as a prop in ZE (it will be a vehicle eventually):
Let me know what you think!
-:royal:
Posted: Wed Aug 01, 2007 6:03 pm
by Taivyx
Nice for a first textured model, however, the colors in the reference picture aren't as varied as your texture.
Advice on animating your flyer
Posted: Wed Aug 01, 2007 6:28 pm
by AceMastermind
If you're going to make the escape pod a flyer, you might want to give it a takeoff animation or else it'll fly around forward while still in the upright position.
I'd recommend about 90 frames for this which is roughly 3 seconds, key the bone_root at frame 0 still upright, then key the bone_root at frame 1 still upright(basepose), then move the time slider to frame 45 and key the bone_root again while still upright, then move the time slider to frame 90(takeoff) and rotate the bone_root 90 degrees on the x axis then key it again, this will make it so that ingame it will start to take off vertically and then rotate to the correct position to fly forward.
Posted: Wed Aug 01, 2007 7:02 pm
by Challenger33
Taivyx wrote:Nice for a first textured model, however, the colors in the reference picture aren't as varied as your texture.
That would be the reason I am asking for someone to texture it for me

. And the reference pic is more of an inspiration-to me, anyway.
I will try that Ace-that is, once I get it to be a vehicle, not a prop.
Off-Topic: w00t! 200 posts
-:royal:
Posted: Fri Aug 03, 2007 12:41 am
by Maveritchell
Challenger, saw your new texture in the screenshots thread, and it was pretty nice. Much better than your first attempt. Keep up the good work!
Posted: Fri Aug 03, 2007 4:07 pm
by Challenger33
Thanks Maveritchell! You may have noticed in the screenshots thread that it was flying in the upright position, that's because it doesn't have any anims yet. Can someone tell me how to get the engines to glow?
-:royal:
Posted: Fri Aug 03, 2007 4:45 pm
by Maveritchell
You need to add hardpoints on the engines onto which you can attach effects (to give it a "glow" like X-wing engines) or you need to work with the
Edit Flags grid.
Posted: Sun Aug 05, 2007 10:03 pm
by Challenger33
Ok, I will go with the hardpoint method. Thanks yet again Maveritchell!
-:royal: