Kothlis: Commando Raid [update as of 7/26/2010 :P]
Moderator: Moderators
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Press_Tilty
- Chief Warrant Officer

- Posts: 331
- Joined: Fri Jun 04, 2010 10:57 pm
- Projects :: Korsava IV - Pre WIP
- Location: Seattle Area
Re: Kothlis: Commando Raid [update as of 7/26/2010 :P]
I'll munge it for you.
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: Kothlis: Commando Raid [update as of 7/26/2010 :P]
tryed having other ppl munge for me didnt workPress_Tilty wrote:I'll munge it for you.
i think the world file is corrupted
(since there terrian/objects wont load)
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: Kothlis: Commando Raid [update as of 7/26/2010 :P]
If you still have the original map which stuffs up, copy the visualmunge program from another map of yours that works and replace the one in Kothlis Data_***/Build folder. This worked for me, as there was something wrong with the munger, not the files.acryptozoo wrote:i already did lol . . . but . . .Anakin wrote:looks great.
i think your vote is broken so yes i would add the bothans
due to my modtools acting up my kothlis wont munge. ( and if it did it would probably be a probelm with the lvl files. ) but, other than that kothlis is close to death im trying hard but cant seem to fix it!
- any help would be obliged!
