Custom vehicle: Third person view and S-foil problem
Posted: Sun Apr 14, 2013 11:53 pm
by JazzMaster
I was able to get the 3 seater arc-170 into a map i've been working on but i've ran into two problems. In the pilot position, the third person view is set so you can't see the vehicle at all unless you have landed or you are holding down S, and even then you can only see the cockpit and nose of the vehicle.
I am very new to editing odf's. From what I have gathered I think it should have something to do with "EyePointOffSet", "TrackCenter" and "TrackOffset" but i have no idea how to edit those parameters.
ODF file:
Now issue number 2: During takeoff the s-foils do not lock into attack position. I tried adding the basepose and takeoff animation files into the sides msh folder but it did not work.
I am very new to editing odf's. From what I have gathered I think it should have something to do with "EyePointOffSet", "TrackCenter" and "TrackOffset" but i have no idea how to edit those parameters.
ODF file:
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "flyer"
GeometryName = "rep_fly_arc170fighter.msh"
[Properties]
HUDModel = "hud_arc170_shape"
FLYERSECTION = "BODY"
VehicleType = "fighter"
MapTexture = "arc170_icon"
HealthTexture = "HUD_rep_jedistarfighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
// PathFollower Attributes
PathFollowerClass = "rep"
PathFollowerClass_CTF = "rep_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "60"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"
SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//-----------------------------------
GeometryName = "rep_fly_arc170fighter"
AnimationName = "rep_fly_arc170fighter"
FirstPerson = "REP\repjedfi;rep_1st_cockpit_jedistarfighter"
//ForceMode = "1"
//MaxHealth = 3800.0
MaxHealth = "2250"
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
PilotSkillRepairScale = 0.02
TakeoffTime = 1.0
TakeoffSpeed = 10.0
LandingTime = 1.0
LandingSpeed = 10.0
TakeoffHeight = 2.0
LandedHeight = 1.1
TargetableCollision = "CollisionMesh"
WEAPONSECTION = 1
WeaponName = "rep_weap_fly_arc170_cannon"
WeaponAmmo = 0
AimerNodeName = "hp_fire_l1"
NextAimer = "-"
AimerNodeName = "hp_fire_r1"
WEAPONSECTION = 2
WeaponName = "rep_weap_fly_arc170_bomb"
WeaponAmmo = 3
AimerNodeName = "hp_fire_l2"
NextAimer = "-"
AimerNodeName = "hp_fire_r2"
FLYERSECTION = "TURRET1"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-0 0"
YawLimits = "-0 0"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 -1.0 20.0"
TiltValue = "7.0"
ForceMode = 1
WEAPONSECTION = "1"
WeaponName = "rep_weap_fly_vwing_ptorpedo"
WeaponAmmo = "5"
VehiclePosition = "common.vehiclepositions.copilot"
FLYERSECTION = "TURRET2"
FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
//ForceMode = "2"
ThirdPersonFOV = "55"
VehiclePosition = "common.vehiclepositions.gunner"
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 10.0 0.0"
TrackOffset = "0.0 0.0 7.0"
TiltValue = "0.0"
//ForceMode = 1
PitchRate = "1"
PitchFilter = "3.75"
TurnRate = "1"
TurnFilter = "3.75"
WeaponName = "rep_weap_fly_jedifighter_cannon"
WeaponAmmo = "0"
YawLimits = "120 240"
PitchLimits = "-17.0 20.0"
AimerNodeName = "hp_fire_reartop"
AimerYawLimits = "-35 110"
AimerPitchLimits = "-15 25"
FirePointName = "hp_fire_reartop"
NextAimer = "-"
AimerNodeName = "hp_fire_reartop"
AimerYawLimits = "-110 35"
AimerPitchLimits = "-15 25"
FirePointName = "hp_fire_reartop"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_fly_arc170fighter_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_fly_arc170fighter_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_fly_arc170fighter_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "rep_fly_arc170fighter_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "rep_fly_arc170fighter_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "rep_fly_arc170fighter_chunk6"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK7"
ChunkGeometryName = "rep_fly_arc170fighter_chunk7"
ChunkNodeName = ""
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "7.8376 -0.8179 -0.4615"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-7.8376 -0.8179 -0.4615"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "7.8376 -0.8179 -0.4615"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-7.8376 -0.8179 -0.4615"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"
DamageStartPercent = 85.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage1"
DamageStartPercent = 75.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage2"
DamageStartPercent = 75.0
DamageStopPercent = 45.0
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage1"
DamageStartPercent = 55.0
DamageStopPercent = 25.0
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage2"
DamageStartPercent = 45.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage1"
DamageStartPercent = 25.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage2"
//ExplosionCritical = "rep_fly_jedifighter_sc_exp"
ExplosionDestruct = "rep_fly_jedifighter_sc_exp"
//SOUND************************
VOUnitType = 129
EngineSound = "rep_fly_arc170_engine_parameterized"
TakeoffSound = "rep_fly_arc170_take_off"
LandSound = "rep_fly_arc170_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "rep_fly_arc170_turn_on"
TurnOffSound = "rep_fly_arc170_airbrakes_off" //Played when the flyer turns off
TurnOffTime = "1.5" //Time it takes to turn off the flyer (in seconds)
TurningOffSound = "rep_fly_arc170_turn_off" // Played when a soldier leaves the flyer
Music = ""
CISMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = "0.3"
MusicDelay = "3.0"
AfterburnerOnSound = ""
AfterburnerOffSound = ""
AfterburnerSpeed = ""
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
BoostSound = "rep_fly_arc170_shift_up_property 0.11 1"
BoostSound = "rep_fly_arc170_shift_up_property 0.53 1"
BoostSound = "rep_fly_arc170_shift_up_high_property 0.69 1"
BoostSound = "rep_fly_arc170_shift_down_property 0.17 0"
BoostSound = "rep_fly_arc170_shift_down_property 0.69 0"
TrickSound = "rep_fly_arc170_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_arc170_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
FoleyFXGroup = "metal_foley"
//MinSpeed = 35.0
//MidSpeed = 70
//MaxSpeed = 95.0
//BoostAcceleration = 80.0
//BoostSpeed = 150.0
// ***************************************************************************************
EnergyBar = "80"
EnergyAutoRestore = "7.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "15"
EnergyTrickDrainDoubleTap = "30"
FirstPersonFOV = "52"
CockpitTension = "22"
CollisionScale = 1.5
CollisionThreshold = 5.0
PitchRate = 1.25
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 1.0
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = 0.8
BankFilter = 3.5
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 3.15
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
EyePointOffset = "0.0 1.0 -2.0"
TrackCenter = "0.0 3.0 -7.0"
TiltValue = "5.0"
AimTension = "20.0"
MoveTensionX = "2.8"
MoveTensionY = "2.8 12.0"
MoveTensionZ = "4.25"
BlurEffect = 0.9
BlurStart = 40.0
FOVEffect3rd = 90
FOVEFFectMinCamOffset3rd = "0.0 2.0 10.0"
FOVEFFectMaxCamOffset3rd = "0.0 4.0 -18.0"
FOVEffect1st = 90
Acceleraton = 40.0
MinSpeed = 35.0
MidSpeed = 70
MaxSpeed = 95.0
BoostAcceleration = 80.0
BoostSpeed = 150.0
TrickRollSpeed = 5.0
TrickFlipSpeed = 5.0
TrickSideRollStrafeSpeed = 30
TrickFlipCameraDetach = 0.24
TrickSideRollCameraDetach = 0.48
[/code]
ClassLabel = "flyer"
GeometryName = "rep_fly_arc170fighter.msh"
[Properties]
HUDModel = "hud_arc170_shape"
FLYERSECTION = "BODY"
VehicleType = "fighter"
MapTexture = "arc170_icon"
HealthTexture = "HUD_rep_jedistarfighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
// PathFollower Attributes
PathFollowerClass = "rep"
PathFollowerClass_CTF = "rep_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "60"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"
SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//-----------------------------------
GeometryName = "rep_fly_arc170fighter"
AnimationName = "rep_fly_arc170fighter"
FirstPerson = "REP\repjedfi;rep_1st_cockpit_jedistarfighter"
//ForceMode = "1"
//MaxHealth = 3800.0
MaxHealth = "2250"
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
PilotSkillRepairScale = 0.02
TakeoffTime = 1.0
TakeoffSpeed = 10.0
LandingTime = 1.0
LandingSpeed = 10.0
TakeoffHeight = 2.0
LandedHeight = 1.1
TargetableCollision = "CollisionMesh"
WEAPONSECTION = 1
WeaponName = "rep_weap_fly_arc170_cannon"
WeaponAmmo = 0
AimerNodeName = "hp_fire_l1"
NextAimer = "-"
AimerNodeName = "hp_fire_r1"
WEAPONSECTION = 2
WeaponName = "rep_weap_fly_arc170_bomb"
WeaponAmmo = 3
AimerNodeName = "hp_fire_l2"
NextAimer = "-"
AimerNodeName = "hp_fire_r2"
FLYERSECTION = "TURRET1"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-0 0"
YawLimits = "-0 0"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 -1.0 20.0"
TiltValue = "7.0"
ForceMode = 1
WEAPONSECTION = "1"
WeaponName = "rep_weap_fly_vwing_ptorpedo"
WeaponAmmo = "5"
VehiclePosition = "common.vehiclepositions.copilot"
FLYERSECTION = "TURRET2"
FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
//ForceMode = "2"
ThirdPersonFOV = "55"
VehiclePosition = "common.vehiclepositions.gunner"
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 10.0 0.0"
TrackOffset = "0.0 0.0 7.0"
TiltValue = "0.0"
//ForceMode = 1
PitchRate = "1"
PitchFilter = "3.75"
TurnRate = "1"
TurnFilter = "3.75"
WeaponName = "rep_weap_fly_jedifighter_cannon"
WeaponAmmo = "0"
YawLimits = "120 240"
PitchLimits = "-17.0 20.0"
AimerNodeName = "hp_fire_reartop"
AimerYawLimits = "-35 110"
AimerPitchLimits = "-15 25"
FirePointName = "hp_fire_reartop"
NextAimer = "-"
AimerNodeName = "hp_fire_reartop"
AimerYawLimits = "-110 35"
AimerPitchLimits = "-15 25"
FirePointName = "hp_fire_reartop"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_fly_arc170fighter_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_fly_arc170fighter_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_fly_arc170fighter_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "rep_fly_arc170fighter_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "rep_fly_arc170fighter_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "rep_fly_arc170fighter_chunk6"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK7"
ChunkGeometryName = "rep_fly_arc170fighter_chunk7"
ChunkNodeName = ""
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "7.8376 -0.8179 -0.4615"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-7.8376 -0.8179 -0.4615"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "7.8376 -0.8179 -0.4615"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-7.8376 -0.8179 -0.4615"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"
DamageStartPercent = 85.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage1"
DamageStartPercent = 75.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage2"
DamageStartPercent = 75.0
DamageStopPercent = 45.0
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage1"
DamageStartPercent = 55.0
DamageStopPercent = 25.0
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage2"
DamageStartPercent = 45.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage1"
DamageStartPercent = 25.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage2"
//ExplosionCritical = "rep_fly_jedifighter_sc_exp"
ExplosionDestruct = "rep_fly_jedifighter_sc_exp"
//SOUND************************
VOUnitType = 129
EngineSound = "rep_fly_arc170_engine_parameterized"
TakeoffSound = "rep_fly_arc170_take_off"
LandSound = "rep_fly_arc170_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "rep_fly_arc170_turn_on"
TurnOffSound = "rep_fly_arc170_airbrakes_off" //Played when the flyer turns off
TurnOffTime = "1.5" //Time it takes to turn off the flyer (in seconds)
TurningOffSound = "rep_fly_arc170_turn_off" // Played when a soldier leaves the flyer
Music = ""
CISMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = "0.3"
MusicDelay = "3.0"
AfterburnerOnSound = ""
AfterburnerOffSound = ""
AfterburnerSpeed = ""
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
BoostSound = "rep_fly_arc170_shift_up_property 0.11 1"
BoostSound = "rep_fly_arc170_shift_up_property 0.53 1"
BoostSound = "rep_fly_arc170_shift_up_high_property 0.69 1"
BoostSound = "rep_fly_arc170_shift_down_property 0.17 0"
BoostSound = "rep_fly_arc170_shift_down_property 0.69 0"
TrickSound = "rep_fly_arc170_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_arc170_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
FoleyFXGroup = "metal_foley"
//MinSpeed = 35.0
//MidSpeed = 70
//MaxSpeed = 95.0
//BoostAcceleration = 80.0
//BoostSpeed = 150.0
// ***************************************************************************************
EnergyBar = "80"
EnergyAutoRestore = "7.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "15"
EnergyTrickDrainDoubleTap = "30"
FirstPersonFOV = "52"
CockpitTension = "22"
CollisionScale = 1.5
CollisionThreshold = 5.0
PitchRate = 1.25
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 1.0
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = 0.8
BankFilter = 3.5
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 3.15
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
EyePointOffset = "0.0 1.0 -2.0"
TrackCenter = "0.0 3.0 -7.0"
TiltValue = "5.0"
AimTension = "20.0"
MoveTensionX = "2.8"
MoveTensionY = "2.8 12.0"
MoveTensionZ = "4.25"
BlurEffect = 0.9
BlurStart = 40.0
FOVEffect3rd = 90
FOVEFFectMinCamOffset3rd = "0.0 2.0 10.0"
FOVEFFectMaxCamOffset3rd = "0.0 4.0 -18.0"
FOVEffect1st = 90
Acceleraton = 40.0
MinSpeed = 35.0
MidSpeed = 70
MaxSpeed = 95.0
BoostAcceleration = 80.0
BoostSpeed = 150.0
TrickRollSpeed = 5.0
TrickFlipSpeed = 5.0
TrickSideRollStrafeSpeed = 30
TrickFlipCameraDetach = 0.24
TrickSideRollCameraDetach = 0.48
[/code]