Ok so I managed to add the clone gunner from Jai Nollan as a custom side but I can't seem to get Admiral Thrawn in my map. Under SPtest i got this
Message Severity: 3
.\source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open SIDE\IMPOFF.lvl
Message Severity: 2
.\source\Team.cpp(531)
Team missing class "imp_inf_thrawn" (check the side's .req file)
Can I have some help with his localazation, Lua, and what to put under sides?
The Good ol' Admiral
Moderator: Moderators
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NegativeSmiley
-
Lord-Bandu
RE: The Good ol
post your mission lua.
also ,in your sides folder is your req called IMPOFF ? it should be.
also ,in your sides folder is your req called IMPOFF ? it should be.
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NegativeSmiley
RE: The Good ol
"--start header
function ScriptInit()
local ALL = 1
local IMP = 2
local ATT = 1
local DEF = 2
--end header
--start objectives
AddMissionObjective(IMP,"red", "level.Neg2.objectives.1");
AddMissionObjective(IMP,"orange", "level.Neg2.objectives.2");
AddMissionObjective(IMP,"orange", "level.Neg2.objectives.3");
AddMissionObjective(ALL,"red", "level.Neg2.objectives.1");
AddMissionObjective(ALL,"orange", "level.Neg2.objectives.2");
AddMissionObjective(ALL,"orange","level.Neg2.objectives.3");
--end objectives
--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1gcw");
--end soundlvl
-- Start sidelvls
ReadDataFile("SIDE\\all.lvl",
"all_inf_basicjungle",
"all_inf_lukeskywalker",
"all_inf_smuggler");
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basic",
"imp_inf_darthvader",
"imp_inf_dark_trooper");
ReadDataFile("SIDE\\IMPOFF.lvl",
"imp_inf_thrawn");
--end sidelvls
--start loadouts
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldierjungle",10)
AddUnitClass(ALL, "all_inf_vanguardjungle",1)
AddUnitClass(ALL, "all_inf_pilot",2)
AddUnitClass(ALL, "all_inf_marksmanjungle",2)
AddUnitClass(ALL, "all_inf_smuggler",1)
SetHeroClass(ALL, "all_inf_lukeskywalker")
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_trooper",10)
AddUnitClass(IMP, "imp_inf_shock_trooper",1)
AddUnitClass(IMP, "imp_inf_pilotatst",2)
AddUnitClass(IMP, "imp_inf_scout_trooper",2)
AddUnitClass(IMP, "imp_inf_thrawn",1)
SetHeroClass(IMP, "imp_inf_darthvader")
--end loadouts
--start teamstats
SetUnitCount(ATT, 16)
SetReinforcementCount(ATT, 200)
SetUnitCount(DEF, 16)
SetReinforcementCount(DEF, 200)
--end teamstats
--start alliances
SetTeamAsFriend(ATT, 1)
SetTeamAsEnemy(ATT, 2)
SetTeamAsFriend(DEF, 2)
SetTeamAsEnemy(DEF, 1)
SetAttackingTeam(ATT);
--end alliances"
Thats the part that is needed
function ScriptInit()
local ALL = 1
local IMP = 2
local ATT = 1
local DEF = 2
--end header
--start objectives
AddMissionObjective(IMP,"red", "level.Neg2.objectives.1");
AddMissionObjective(IMP,"orange", "level.Neg2.objectives.2");
AddMissionObjective(IMP,"orange", "level.Neg2.objectives.3");
AddMissionObjective(ALL,"red", "level.Neg2.objectives.1");
AddMissionObjective(ALL,"orange", "level.Neg2.objectives.2");
AddMissionObjective(ALL,"orange","level.Neg2.objectives.3");
--end objectives
--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1gcw");
--end soundlvl
-- Start sidelvls
ReadDataFile("SIDE\\all.lvl",
"all_inf_basicjungle",
"all_inf_lukeskywalker",
"all_inf_smuggler");
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basic",
"imp_inf_darthvader",
"imp_inf_dark_trooper");
ReadDataFile("SIDE\\IMPOFF.lvl",
"imp_inf_thrawn");
--end sidelvls
--start loadouts
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldierjungle",10)
AddUnitClass(ALL, "all_inf_vanguardjungle",1)
AddUnitClass(ALL, "all_inf_pilot",2)
AddUnitClass(ALL, "all_inf_marksmanjungle",2)
AddUnitClass(ALL, "all_inf_smuggler",1)
SetHeroClass(ALL, "all_inf_lukeskywalker")
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_trooper",10)
AddUnitClass(IMP, "imp_inf_shock_trooper",1)
AddUnitClass(IMP, "imp_inf_pilotatst",2)
AddUnitClass(IMP, "imp_inf_scout_trooper",2)
AddUnitClass(IMP, "imp_inf_thrawn",1)
SetHeroClass(IMP, "imp_inf_darthvader")
--end loadouts
--start teamstats
SetUnitCount(ATT, 16)
SetReinforcementCount(ATT, 200)
SetUnitCount(DEF, 16)
SetReinforcementCount(DEF, 200)
--end teamstats
--start alliances
SetTeamAsFriend(ATT, 1)
SetTeamAsEnemy(ATT, 2)
SetTeamAsFriend(DEF, 2)
SetTeamAsEnemy(DEF, 1)
SetAttackingTeam(ATT);
--end alliances"
Thats the part that is needed
- Rends
- Sith

- Posts: 1278
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RE: The Good ol
If you want to add a new third party you need to call it from ReadDataFile("dc:SIDE\\IMPOFF.lvl",
but you need to follow all of freds instructions about adding new teams:
http://www.secretsociety.com/forum/disp ... sp?mid=76l
but you need to follow all of freds instructions about adding new teams:
http://www.secretsociety.com/forum/disp ... sp?mid=76l
-
NegativeSmiley
RE: The Good ol
That link didn't work but what should be put under localization? should it be
Entity>IMPOFF>inf_thrawn
or
Entity>imp>inf_thrawn
I have both are any of those right?
Entity>IMPOFF>inf_thrawn
or
Entity>imp>inf_thrawn
I have both are any of those right?
-
Delta_57_Dash
- Jedi

- Posts: 1187
- Joined: Fri Jun 10, 2005 2:46 pm
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RE: The Good ol
do what rends said
-
Leviathan
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
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RE: The Good ol
The correct link is : http://www.secretsociety.com/forum/disp ... asp?mid=76
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Lord-Bandu
RE: The Good ol
dc: needs to be added to your lua like rends posted above
