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Re: Mygeeto: Invasion

Posted: Tue Sep 16, 2008 9:00 pm
by Caleb1117
Boy that shield looks really cool.

Re: Mygeeto: Invasion

Posted: Tue Sep 16, 2008 9:10 pm
by NullCommando
Yup, that's the BF1 Fambaa shield for ya :D

Re: Mygeeto: Invasion

Posted: Wed Sep 17, 2008 11:06 am
by DarthD.U.C.K.
uah a wrong hardpointed magnastaff,
pm me, if you want a fixed version, i made some months ago
the map looks awesome, i might download it when its out
(i download hardly an map because our extremely slow internet)

Re: Mygeeto: Invasion

Posted: Wed Sep 17, 2008 3:40 pm
by Fluffy_the_ic
Okay, I'm about to DL it, so okay.

Re: Mygeeto: Invasion

Posted: Wed Sep 17, 2008 7:49 pm
by NullCommando
Almost ready for release but, there is one thing that''s holding it back, localization. Would someone be so kind as to localize for me? I will create a list of units, weapons, and vehicles that need localization. ( Need all languages localized ) Thank you.

Re: Mygeeto: Invasion

Posted: Wed Sep 17, 2008 8:44 pm
by Fluffy_the_ic
Ok, I'm about to DL it now. Then I will play it for a while, and I'll tell you the bugs I see on XFire, Null.

Re: Mygeeto: Invasion

Posted: Wed Sep 17, 2008 8:55 pm
by NullCommando
Alright fluff, and expect another update soon. I might be gone though.

Re: Mygeeto: Invasion

Posted: Wed Sep 17, 2008 9:01 pm
by Fluffy_the_ic
Whaddya mean, ya might be gone? And it's DL-ing right now, thank-e-doodles Null for the fixed link.

Re: Mygeeto: Invasion

Posted: Thu Sep 18, 2008 5:39 pm
by obiboba3po
NullCommando wrote:Alright fluff, and expect another update soon. I might be gone though.
lol fluff Image
wait didnt you say you were leaving like a few months ago?

Re: Mygeeto: Invasion

Posted: Thu Sep 18, 2008 6:24 pm
by Fluffy_the_ic
I did not say I wouldn't be leaving a few months ago, and he didn't mean forever. Just asked 'im on XFire about 30 seconds ago Image
EDIT:
Feedback + screens:
Great map, gameplay, creativity, and ambiance-wise, among other things.
Pros:
Gameplay=WIN
Creativity=WIN
Ambiance=WIN
SBDs=WIN
Droideka shield effect=WIN
Magnastaff sounds=WIN
The fact I have a framerate when taking an XFire video=WIN
Many other things=WIN

Cons:
Pretty buggy on a bad PC, dunno about a good one.
SBD returns to normal size occasionally, droideka skips openng anim, crashes when field of view it set to maximum using the fake console.

Pics:
Hidden/Spoiler:
Image
Image
Have 3, had to delete 1, as it was horrible. :wink:

Re: Mygeeto: Invasion

Posted: Fri Sep 19, 2008 6:33 pm
by elfie
Okay, null I know I already told you what I thought of the map personally, but this is for everybody else to hear. Just so everyone knows, this map is a must have, really well done, lasers effects, sounds and looks remind me exactly of that mygeeto scene in the movie if that is what you are shooting for. I totally recommend everybody download and enjoy this when it comes out. I doubt you will use these screens, they aren't that good, but I thought I might as well post them here than delete them:
Hidden/Spoiler:
Image

Re: Mygeeto: Invasion

Posted: Sun Sep 21, 2008 11:17 am
by NullCommando
Updates:
-Fixed DC-15s pistol Hud Icon
-Redone planning

Help wanted:
Someone to completely redo the UT-AT collision ( it's horrible ) ~Doubt anyone would be up to it due to the amount of work.
Someone to localize for me so I can release :runaway:

Re: Mygeeto: Invasion

Posted: Sun Sep 21, 2008 11:33 am
by Fluffy_the_ic
If I still had the foundation trial I would be glad to have done that...

Re: Mygeeto: Invasion

Posted: Mon Sep 22, 2008 9:36 pm
by Nova Hawk
Omg, it looks awesome! Can't wait for this one!

Re: Mygeeto: Invasion

Posted: Tue Sep 23, 2008 8:25 pm
by NullCommando
Version 1.0 of the map was planned for release today but, I really need someone to localize for me, I'll provide what needs to be localized in a NotePad Document.

And I'm waiting on some assets.

Re: Mygeeto: Invasion

Posted: Wed Sep 24, 2008 1:59 pm
by RED51
I would be glad to help you. What language do you need? For now I can only do english, but I'm searching the web for some kind of translator writing program. Also, can the XSI demo save WRL files? If so, then I can fix the ut-at model.

Re: Mygeeto: Invasion

Posted: Wed Sep 24, 2008 4:08 pm
by Fluffy_the_ic
XSI foundations 5.11 demo can work with the actual pandemic exporter, hance collisions working. That's why I wish I had it.

Re: Mygeeto: Invasion

Posted: Sun Sep 28, 2008 9:00 pm
by NullCommando
Mygeeto: Invasion V 1.0 Coming soon....

Estimated: Tomorrow.

Hope you all will have as much fun playing it, as I did making it :D

Re: Mygeeto: Invasion

Posted: Sun Sep 28, 2008 9:02 pm
by obiboba3po
NullCommando wrote:Mygeeto: Invasion V 1.0 Coming soon....

Estimated: Tomorrow.

Hope you all will have as much fun playing it, as I did making it :D
woohoo cant wait for the best version to come out :mrgreen:

Re: Mygeeto: Invasion

Posted: Sun Sep 28, 2008 10:25 pm
by Nova Hawk
Love to play this! Can't wait for tomorrow...